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R. Rothon

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About R. Rothon

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  1. The ARUKS are a a group of veteran Arma3 players that have migrated over to Reforger. Whilst we do operate a loose milsim environment, we do not take ourselves too seriously! There will be no one barking orders at you and there will be no members with power trips... In stead, we have fun whilst getting the job done! Our Discord is structured in a way that groups the different squads together for local chat and we operate the platoon radio for squad to squad communication. Section Command >> Squad Leaders >> Squad Members Pilots (Transport & Resource Runs) Logistic Teams (Transport, Resource Runs & FOB Construction) We all work together for the greater good 🙂 The ARUKS have structured roles from riflemen to pilots, and everything in-between. * Squad Leaders * Medics * AT Riflemen * Designated Marksman * Machine Gunner * Pilots * Drivers * Assistants * Navigators Although mainly UK based, we welcome players from all countries; (English Language Required) And welcome both PC & Xbox players regardless of experience. If you'd like to join a group that are a barrel of laughs but can get the job done then we look forward to having you onboard! DISCORD: https://discord.gg/hHTDJ55Fdy (Discord is brand new and we are currently getting everyone over)
  2. R. Rothon

    player distance player & join

    Coming back to this project after 7 years 😂 The main mission function is working flawlessly there are just a few tweaks im trying to accomplish. 1 being the _unit (player) being forced to join group when less than 10 meters from another player resulting in all players ending up in the same group before declaring a true variable... This is what I have so far (as above): _groupedPlayerCheck = [] spawn { _isInGroup = { params ["_unit"]; count units group _unit > 1 }; while {MyPlayerAutojoin} do { { if (player call _isInGroup AND (_x call _isInGroup) AND player distance _x <= 10 AND !(_x in units group player)) then { units group _x join group player; }; if (player call _isInGroup AND !(_x call _isInGroup) AND player distance _x <= 10) then { [_x] join group player; } else { if ( !(player call _isInGroup) AND !(_x call _isInGroup) AND player distance _x <= 10) then { [_x] join group player; } }; } forEach (allPlayers - [player]); sleep 1; }; }; My question is: How would one go about converting this into multiplayer by referencing the player as _unit or _x? Any pointers would be great. Ive learned a lot from these forums and am lokking forward to releasing my first "REAL" scenario. Kind regards all, Rory
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