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Wombat72

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  1. Wombat72

    AI Discussion (dev branch)

    Put this in the ARMA3 forum as well but it's probably better here. Good morning everyone. I work at a weapons range that uses VBS3 as the basis for all our scenarios and I'm trying to re-author and update one or our All Arms Call for Fire scenarios to add more realism and I have struck a problem. So the basic premise is that we use a 2 system network, one runs the maps and scenario and then a client logs in with Fires running to direct artillery from a bank of 155's, 105's and M80's that are already placed in the scenario. So the issue I'm striking is that while I have all the objects on the field I cannot get the client artillery to actually cause any damage to the buildings that I have placed. Any vehicles or personnel hit are destroyed but not any of the structures. Even after using the "this setDamage 0.95" command to bring building health to practically 0, I cannot get them to be destroyed using the in scenario artillery. If I manually call in an artillery strike using the command menus It will knock them over pretty quickly though. So I guess the questions I have are: How do I get the buildings to actually take damage from the client, and How do I ensure they are destroyed when their health reaches 0. Thanks for any help I can get, I'm really starting to pull my hair out over this.
  2. Good morning everyone. I work at a weapons range that uses VBS3 as the basis for all our scenarios and I'm trying to re-author and update one or our All Arms Call for Fire scenarios to add more realism and I have struck a problem. So the basic premise is that we use a 2 system network, one runs the maps and scenario and then a client logs in with Fires running to direct artillery from a bank of 155's, 105's and M80's that are already placed in the scenario. So the issue I'm striking is that while I have all the objects on the field I cannot get the client artillery to actually cause any damage to the buildings that I have placed. Any vehicles or personnel hit are destroyed but not any of the structures. Even after using the "this setDamage 0.95" command to bring building health to practically 0, I cannot get them to be destroyed using the in scenario artillery. If I manually call in an artillery strike using the command menus It will knock them over pretty quickly though. So I guess the questions I have are: How do I get the buildings to actually take damage from the client, and How do I ensure they are destroyed when their health reaches 0. Thanks for any help I can get, I'm really starting to pull my hair out over this.
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