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Flightborn

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  1. I found the culprit. For those with similar issues, try turning off the -autoInit startup parameter. With that, my headless cli keeps its slot.
  2. Hi folks, As the title suggests, I've been struggling to find any interaction available to headless client so it re joins (slots in) after a mission change. The troubles are as follows. 1. On HC connect, it automatically slots in as desired. 2. However on Mission change, HC ejected from the slot only to remain useless in the lobby. 3. I cannot, even as a server admin, assign it manually to its slot. 4. Thus I have to restart HC. (Currently made a discord bot for this which I think is an overkill..) While current approach somewhat works, restarting HC all again is just too much which takes up to 15min. (Server is OCI free tier ubuntu Ampere) Is there anyway to interact with the HC to make it re-join the server / slot? Or can it be done on mission script to check for HC presence and assign it to its slot..? Thanks for any help in advance 🙂
  3. UPDATE I found a work around. 1. unpacked config.bin to config.ccp 2. modified the config.cpp deleting all classes calling the rtm files 3. repacked the addon to pbo and loaded to server via -serverMod I believe this occurs on linux DS only.
  4. I've been banging my head on the wall for the last countless hours and finally figured out that any addon that satisfies the following condition will break AI animation on dedicated server (at least on linux) Conditions - Addon has anim folder with rtm files inside Such mods when included, will print out tons of missing Skeleton error 15:29:36 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton And I suspect that due to these missing animations, the AI frequently resort to the default standing animation which looks like they are frozen. Some well known mods that cause these issues on DS servers are as follows. - Advanced Urban Rappelling - Advanced Rappelling - ACE 3 Extension (Animations and Actions) - GGE addons Some mods cause less troubles than some others and for me, the most painstaking fact is that it is the rappelling addon that causes this which is my favourite. I'm posting this here so hoping that this could be fixed by BH or possibly reach someone who knows the fix. Thanks!
  5. Flightborn

    Explosives wont go off

    I know it's been too long, but do you care to share your solution? My server seems to suffer the same issue.
  6. Hi Folks, First of all, I apologize for uploading a coarse photo instead of a proper server log since I still couldn't enable the log properly. I've set up a dedicated server on my linux VM few days ago and am running 3 TRGM missions on it (atlis, malden, tanoa). A friend who's testing the server just reported that after he's done few missions with malden and disconnected, the server crashed which holds true as the server log suggests. However, I'm not sure what would have triggered a segfault hence writing here for any clue. For some context, the server is hosted on Oracle cloud's Ubuntu 20 instance with ARM processor. (2 OCPU, 8gb RAM). I have 41 mods which left me with 5gb out of total 149gb boot volume. As you might expect, the server log is always full with error logs coming from all the mods doing whatever they do.. (undefined vars and not found object and what not..) but a segfault? that's a odd one 😛 Any advice will be much appreciated..!
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