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Everything posted by Yuuno -fr
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Direct hit doesn't count??????
Yuuno -fr replied to The Thorkiller's topic in Suggestions & Feedback
Hey hey 😎 So I will explain your bullet and the reason for your death. Your opponent shot half a second before you, which means he won. Being the last on your team, your bullet did not kill him because after a round won the winning team is "invincible" For the sound bug, yes I've already seen it in part, it's rare and it comes back after a good 2 minutes but it's true that at the beginning it's very destabilizing. -
Unfair play - No kill cam and detectors by range
Yuuno -fr replied to A0-333's topic in Suggestions & Feedback
Hello hello, subject already often brought up on the table by the players! Unfortunately there is not much to do... The best you can do (which I do for my part) is to recover the name of the player who does this and kills you and to blacklist him. If you come across him again, close the application, he will play alone in this game. And you shouldn't believe that everyone does it; it's really a minority of players. On PS5 in 3 months of play I have only seen 4 or 5 players like that, mainly players in the world ranking of killers. -
I think it would be too "violent" and I'm taking the example of a person who has a connection problem or an involuntary interruption, it's too punitive. A progressive sanction on the other hand, I am not against that! For example like Rainbow6 you start with a warning then 10 minutes of playing ban / 30 minutes / 1 hour etc...
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Hi, It would be great, even to have a "killcam" to visualize how a player killed us in game.
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During my playthrough, I noticed that using the lure was quite difficult. After placing it on the ground, it explodes, leaving us no time to escape or to be able to truly distract the exiles without putting ourselves in danger. Could we launch it to create a diversion and be able to flee or attract exiles without them necessarily being close to us? For example at the same distance as a grenade. THANK YOU !
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I got the idea for this concept when I saw the place “daugr Battery” This is a small underground bunker that can be made available on all maps in a location slightly away from towns. The entrance will be an armored door that could be opened by obtaining a hidden code near the bunker. (Displaying a note with a 3-digit number visible but without the possibility of recovering it) I would add the possibility of exiting the bunker through a hidden hatch that can ONLY be opened from inside the bunker. Inside the bunker a large quantity of resources will be stored and the alert will be given by opening the door which takes a long time to open.
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Hi, I noticed that it takes a long time to open all these boxes, especially when you have a lot of them. Could there be a proposal to completely open up the rewards pool. For example with the image below, open the 2 crates at once to obtain the 6 rewards by pressing the button (□) Same for the green crate and use 3 crates at once to get all 9 rewards! This could open them up to 3 times faster and is a good point to progress in the game.
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I notice that it takes a long time to create weapons and that they can only be created 1 by 1. Would it be possible to create 2 or 3 at the same time as in the image shown? Same for the consumables they were able to create 2 or 3 at a time it would be great for those who do not have improvement 13 of the water distiller
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Hello hello, thank you for your compliments, it makes me happy! I completely understand the point of view that building multiple weapons might seem like too much; I'm basing this mainly on the opinions of new players (I'm one of them) and I was sure that this was proposed; In the same context, if creating a new workshop that would add "a reduction in creation time" could otherwise take place, I'm not talking about an instant reduction! But a simple cost reduction of 50% (for the max level) and it could be perfect for creating rare military weapons or especially those whose lifespan is greater than 4 hours. New and old players will be happy and it will bring new things to improve in the old players' haven.
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If possible I would also like to suggest the personal bar for weapon creation as followed by the image below. To have more space in the “Equip” option
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Hello Suggestion on a new in-game consumable. Would it be possible to integrate a smoke grenade in the same type as the American M18 grenade releasing a large screen of smoke. This could bring new gameplay methods!
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Good morning, Yes I understand the problem of the difficulty in creating this consumable. Thank you for reacting to my suggestion, have a nice day. 🙂
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During games I noticed that the exits with a need such as "gasoline" or cable once opened remain "closed" on the map causing confusion.
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The weapon named "Maschinengewehr 3" should have a much smaller magazine ranging from 101 to 50 rounds, this would be acceptable because with a single magazine a player is able to kill 4 to 5 players without difficulty especially at close range. Possible upgrade to this rarity with a blue rarity to make crafting in the Vault more difficult.