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Emilio J Rodriguez

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Everything posted by Emilio J Rodriguez

  1. Hello, I am new to the forum and I am making a map for my clan X-Ray Division to be a main base on the server, the problem I have is that when generating the layers, in the data-layers folder, each *. The colors appear changed compared to the mask, and when I want to see the bulldozer, the map is still blank, no texture is represented. terrain, surface sat, normal and mask are all at 20480×20480
  2. Emilio J Rodriguez

    TB not load textures in buldozer before gerate layers

    I joined the discord, my nickname is ZeNeR. The map still does not generate the textures, I tried it last night
  3. Emilio J Rodriguez

    TB not load textures in buldozer before gerate layers

    ARma 3 tools , mikero not
  4. Emilio J Rodriguez

    TB not load textures in buldozer before gerate layers

    I have reviewed almost all the forums that mention the topic, and I have tried all the possible changes, but I cannot find the problem so that the surfaces are generated and can be seen on the bulldozer as I have defined them in the mask. By the way, I don't speak English, I'm using a translator.
  5. Emilio J Rodriguez

    TB not load textures in buldozer before gerate layers

    layers.cfg class Layers { class cp_grass { texture = "ZeNeR\XRayDivision\data\terrain\xray_grass_green_co.paa"; material = "ZeNeR\XRayDivision\data\terrain\xray_grass_green.rvmat"; }; class cp_forest { texture = "ZeNeR\XRayDivision\data\terrain\xray_strforest_pine_co.paa"; material = "ZeNeR\XRayDivision\data\terrain\xray_forest.rvmat"; }; class cp_rock { texture = "ZeNeR\XRayDivision\data\terrain\xray_rock_co.paa"; material = "ZeNeR\XRayDivision\data\terrain\xray_rock.rvmat"; }; class cp_stony { texture = "ZeNeR\XRayDivision\data\terrain\xray_stony_co.paa"; material = "ZeNeR\XRayDivision\data\terrain\xray_stony.rvmat"; }; }; class Legend { picture="ZeNeR\XRayDivision\source\mapLegend.png"; class Colors { cp_grass[] = {{0,255,0}}; //verde cp_forest[] = {{255,0,0}}; //rojo cp_stony[] = {{0,0,255}}; //azul cp_rock[] = {{255,255,0}}; //amarillo }; };
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