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Emilio J Rodriguez

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Posts posted by Emilio J Rodriguez


  1. layers.cfg

     

     

     

    class Layers
    {
        class cp_grass
        {
            texture = "ZeNeR\XRayDivision\data\terrain\xray_grass_green_co.paa";
            material = "ZeNeR\XRayDivision\data\terrain\xray_grass_green.rvmat";
        };
        
        class cp_forest
        {
            texture = "ZeNeR\XRayDivision\data\terrain\xray_strforest_pine_co.paa";
            material = "ZeNeR\XRayDivision\data\terrain\xray_forest.rvmat";
        };

        class cp_rock
        {
            texture = "ZeNeR\XRayDivision\data\terrain\xray_rock_co.paa";
            material = "ZeNeR\XRayDivision\data\terrain\xray_rock.rvmat";
        };
        
        class cp_stony
        {
            texture = "ZeNeR\XRayDivision\data\terrain\xray_stony_co.paa";
            material = "ZeNeR\XRayDivision\data\terrain\xray_stony.rvmat";
        };
    };

    class Legend
    {
      picture="ZeNeR\XRayDivision\source\mapLegend.png";
      class Colors
      {
            cp_grass[] = {{0,255,0}};    //verde    
            cp_forest[] = {{255,0,0}};    //rojo
            cp_stony[] = {{0,0,255}};    //azul
            cp_rock[] = {{255,255,0}};    //amarillo
        };
    };

     

     

     


  2. Hello, I am new to the forum and I am making a map for my clan X-Ray Division to be a main base on the server, the problem I have is that when generating the layers, in the data-layers folder, each *. The colors appear changed compared to the mask, and when I want to see the bulldozer, the map is still blank, no texture is represented. terrain, surface sat, normal and mask are all at 20480×20480

     

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