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Branko Draulic

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About Branko Draulic

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  1. I was wondering if it is possible to add setUnitLoadout (getUnitLoadout) in the following line _FlagWest addAction ["Spawn Squad Leader", {"B_Soldier_SL_F" createUnit [getpos FlagWest, CreateGroup West];}]; to copy the loadout of a named unit in the scenario. Should be an easy solution for a newbie like me. =============================================== This one seems to work this addAction ["Arruola Cecchino Ricognitore", {"B_RangeMaster_F" createUnit [getpos newunits, group player, "unit1 = this"]; unit1 setUnitLoadout (getUnitLoadout ai12)}];
  2. Thanks @JCataclisma for your suggestions.
  3. Thank You for your post. Is it possible to improve the script giving to the different kind of units a custom loadout? I'm trying to understand how to add the instructions like removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; _unit addWeapon "arifle_MXM_F"; _unit addPrimaryWeaponItem "muzzle_snds_H"; _unit addPrimaryWeaponItem "acc_pointer_IR"; _unit addPrimaryWeaponItem "optic_DMS"; _unit addPrimaryWeaponItem "30Rnd_65x39_caseless_mag"; _unit addPrimaryWeaponItem "bipod_01_F_snd"; etcetera
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