Meyumi39
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Headless client ownership questions.
Meyumi39 replied to Meyumi39's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I see, this is unfortunate but it makes sense. I will spend a bit of time looking to see if there is a tool that will make this process not an absolute nightmare lol. Either way, thank you for your help in clearing this up -
Headless client ownership questions.
Meyumi39 replied to Meyumi39's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Gotcha, so what exactly would the proper way to run it be? Current I have it set so the HC joins my dedicated server and fills the HC virtual slot. Would doing this ensure that all the editor placed AI are owned by the HC? -
Headless client ownership questions.
Meyumi39 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all. I have a question about how headless clients are supposed to work on dedicated servers. Now I have my headless client set up already. It joins and whatnot. My question relates to some guides that I have read and some comments. Some guides (aka, monsoon's) implies that in order for the HC to do anything at all, it needs to have ownership of the AI and therefore needs to spawn in every AI unit via script. My interpretation of this is "you need to spawn in every unit via script otherwise the HC will do nothing". Other sources however, seem to imply that once the HC is in the game, it will do everything right away, meaning that all you need to do for the HC to do its job is for it to exist. That explanation might be confusing. My question is essentially, do you need to spawn AI via script for the HC to have ownership and do its job, or will it automatically do its job simply by joining and existing within a server? Will it automatically handle the AI calculations for units placed within the editor, or only spawned via script? Which is correct? How do you properly utilize HCs? It is all so confusing and I cant seem to find a clear answer. -
A trigger that activates when an opfor unit is killed by the player?
Meyumi39 replied to Meyumi39's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This seems to do exactly what I was hoping for! Thank you so much -
A trigger that activates when an opfor unit is killed by the player?
Meyumi39 replied to Meyumi39's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats partly what Im looking for, but i'm more specifically looking for a way for the game to be able to tell if the enemy has been specifically killed by a player. -
A trigger that activates when an opfor unit is killed by the player?
Meyumi39 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there, I'm a bit new to these forums but I couldn't find a solution for what I'm trying to do so I figured I would make an account an ask. I'm looking to make a trigger that activates when an opfor unit within a specified zone is killed specifically by the player. Previously I used a trigger that activated when there was simply 1 less opfor unit within its radius, but this has proven to be extremely prone to activating when its not supposed to. Is there any way to do this? I've come across some vaguely similar posts asking about triggers being activated by civilians killed by the player, but unfortunately my coding skills are not good enough to rework that into what im attempting to do.