Jump to content

Entaryn2

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Entaryn2

  • Rank
    Rookie
  1. Okay I fixed it. The thing that was casuing the problem was, that I have ran Terrain Builder from the Arma3 Tools before. Even though I tried to run it from its own exe, it didn't work for some reason. So what I did was I uninstalled the whole Arma3Tools, my whole P drive and my whole content in it so far, so I can really make sure I followed the tutorial correctly. The only thing I did differently was, that I have never ever ran Terrain Builder from Arma3Tools launcher. I have only opened Arma3Tools once after installing it, to get the registry going. Everytime after that I ran Terrain Builder from its own exe and that fixed the problem.
  2. Ok, I have tried copying them form the a3 folder and using them straight from my layers folder. I have also changed the paths in both the layers.cfg and the rvmat itself, but it still doesnt work. It is confusing as there still is a quick progress bar when I click generate layers but no new files appear in the layers folder. This is my Samplers tab.
  3. This is my rvmat. I did it the same way as on the PMC wiki tutorial ambient[] = { 1, 1, 1, 1 }; diffuse[] = { 1, 1, 1, 1 }; forcedDiffuse[] = { 0.02, 0.02, 0.02, 1 }; specular[] = { 0, 0, 0, 0 }; specularPower = 1; emmisive[] = { 0, 0, 0, 0 }; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; class Stage1 { texture = "a3\map_data\gdt_grass_green_nopx.paa"; uvSource = "tex"; class uvTransform { aside[] = { 10, 0, 0 }; up[] = { 0, 10, 0 }; dir[] = { 0, 0, 10 }; pos[] = { 0, 0, 0 }; }; }; class Stage2 { texture = "a3\map_data\gdt_grass_green_co.paa"; uvSource = "tex"; class uvTransform { aside[] = { 10, 0, 0 }; up[] = { 0, 10, 0 }; dir[] = { 0, 0, 10 }; pos[] = { 0, 0, 0 }; }; };
  4. This is the layers.cfg. I have it placed in my \source folder class Layers { class entr_grass_green { material = "entr\entr_demo\data\entr_grass_green.rvmat"; }; }; class Legend { picture = "maplegend.png"; class Colors { entr_grass_green[] = {{ 230, 230, 120 }}; }; }; Here is a link to Imgur where I have posted all the screenshots https://imgur.com/a/Ig7ex78
  5. Hello I am currently following the PMC's ultimate terrain tutorial. I have imported all the layers, built the terrain and created my layers.cfg file. When in mapframe properties I click Generate layers, there is a split second progress bar and then it dissappears. When I launch Buldozer, the terrain is there but there are no textures. When I look into my data\layers folder, there are no files. So that means Terrain Builder didn't even generate those files, or it generated them somewhere else. Any ideas why? Thank you
×