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xlowfreaky

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  1. How to disable in arma 2 peripheral vision with a config or mod? and this also in a mod how Ifa2 (iron front 2)
  2. How to disable in arma 2 peripheral vision with a config or mod? and this also in a mod how Ifa2 (iron front 2)
  3. this is the mod that i mean AT GUI Pack Aloha Since OA came around my pack didnt work anymore. Gladly most stuff was done by kju already, so no update was needed from me. The other stuff should now be working again. Now updated to v.1.12 which finally fixes the shuddering FOV change! Thanks to Alexx78! AT_GUI_OA v1.21 includes: at_gui_... https://forums.bohemia.net/forums/topic/72893-at-gui-pack/ in this mod is a file with a config that disables the peripheral vision dots the green red and white tags in a unit on the corner on your screen and for arma 2 this mod works but for ifa2 it doesnt i have rewritten the config file in the same way so i have searched it out for ifa 2 only this does not work ill send you the arma 2 config and the ifa2 config this is the arma 2 config that disable the peripheral dots #define _ARMA_//Class config.bin{class CfgPatches{ class at_gui_peripheral { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {"CAData","CAUI"}; };};class CfgInGameUI{ class PeripheralVision { bloodColor[] = {0,0,0,0}; cueColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueTexture = "ca\ui\data\tacticaldisplay_target_gs.paa"; bloodTexture = "ca\ui\data\periph_blood_ca.paa"; }; imageCornerElement = "\ca\ui\data\igui_hud_corner.paa"; xboxStyle = 0; class Picturem { imageBusy = "\ca\ui\data\ui_busy_icon_ca.paa"; imageWaiting = "\ca\ui\data\ui_waiting_icon_ca.paa"; imageCommand = "\ca\ui\data\ui_command_icon_ca.paa"; };};//}; and this is the ifa config file #define _ARMA_//Class config.bin{class CfgPatches{ class at_gui_peripheral { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {"CAData","CAUI"}; };};class CfgInGameUI{ class PeripheralVision { bloodColor[] = {0,0,0,0}; cueColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueTexture = "Lib\lib_gui\data\tacticaldisplay_target_gs.paa"; bloodTexture = "Lib\lib_gui\data\periph_blood_ca.paa"; }; imageCornerElement = "Lib\lib_gui\data\cornern.paa"; xboxStyle = 0; class Picturem { imageBusy = "Lib\lib_gui\data\ui_busy_icon_ca.paa"; imageWaiting = "Lib\lib_gui\data\ui_waiting_icon_ca.paa"; imageCommand = "Lib\lib_gui\data\ui_command_icon_paa"; };};//}; but idk why it is not working on the difficulty on mercenary the dots a away but on veteran they are on the screen despite all that are deactivated and i will play on veteran with the 3rd person and no fuck### dots they make me crazy an kills the realism feeling
  4. this is the mod that i mean AT GUI Pack Aloha Since OA came around my pack didnt work anymore. Gladly most stuff was done by kju already, so no update was needed from me. The other stuff should now be working again. Now updated to v.1.12 which finally fixes the shuddering FOV change! Thanks to Alexx78! AT_GUI_OA v1.21 includes: at_gui_... https://forums.bohemia.net/forums/topic/72893-at-gui-pack/ in this mod is a file with a config that disables the peripheral vision dots the green red and white tags in a unit on the corner on your screen and for arma 2 this mod works but for ifa2 it doesnt i have rewritten the config file in the same way so i have searched it out for ifa 2 only this does not work ill send you the arma 2 config and the ifa2 config this is the arma 2 config that disable the peripheral dots #define _ARMA_//Class config.bin{class CfgPatches{ class at_gui_peripheral { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {"CAData","CAUI"}; };};class CfgInGameUI{ class PeripheralVision { bloodColor[] = {0,0,0,0}; cueColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueTexture = "ca\ui\data\tacticaldisplay_target_gs.paa"; bloodTexture = "ca\ui\data\periph_blood_ca.paa"; }; imageCornerElement = "\ca\ui\data\igui_hud_corner.paa"; xboxStyle = 0; class Picturem { imageBusy = "\ca\ui\data\ui_busy_icon_ca.paa"; imageWaiting = "\ca\ui\data\ui_waiting_icon_ca.paa"; imageCommand = "\ca\ui\data\ui_command_icon_ca.paa"; };};//}; and this is the ifa config file #define _ARMA_//Class config.bin{class CfgPatches{ class at_gui_peripheral { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {"CAData","CAUI"}; };};class CfgInGameUI{ class PeripheralVision { bloodColor[] = {0,0,0,0}; cueColor[] = {0,0,0,0}; cueEnemyColor[] = {0,0,0,0}; cueFriendlyColor[] = {0,0,0,0}; cueTexture = "Lib\lib_gui\data\tacticaldisplay_target_gs.paa"; bloodTexture = "Lib\lib_gui\data\periph_blood_ca.paa"; }; imageCornerElement = "Lib\lib_gui\data\cornern.paa"; xboxStyle = 0; class Picturem { imageBusy = "Lib\lib_gui\data\ui_busy_icon_ca.paa"; imageWaiting = "Lib\lib_gui\data\ui_waiting_icon_ca.paa"; imageCommand = "Lib\lib_gui\data\ui_command_icon_paa"; };};//}; but idk why it is not working on the difficulty on mercenary the dots a away but on veteran they are on the screen despite all that are deactivated and i will play on veteran with the 3rd person and no fuck### dots they make me crazy an kills the realism feeling
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