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Ruthless Arma MILSIM

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About Ruthless Arma MILSIM

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    https://www.ruthless.se/
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    https://www.youtube.com/@ruthlessarmamilsim

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    Sweden
  1. Ruthless Arma MILSIM

    Multiple people sharing mods responsibility

    Thank You! @growthmonger 😀
  2. Hello there! We are a group/clan of around 50+ players who have now made an attempt to move from ArmA3 to Reforger. As mission builders, we have encountered a problem, which is that we have one account that we use to upload our missions to the Workshop. It's not optimal because we share login credentials. Sometimes someone forgets to log out, and sometimes a more advanced mission is being built that requires some extra care, but the person who wants to build it has to wait until the person ahead of them is finished. So, no matter how we do it, we have a maximum of 7 days to build and plan everything. Currently, we have a framework "mod" that contains our gear and organization with our groups/callsign, and then we have the actual mission or training mission as a separate mod. The problem arises because there are 5-8 people building new missions every week, so I believe this question falls within how you guys handle mods with multiple people helping or having different responsibilities within the same mod. My specific questions are: What version control do you use for your mod? How do you upload your mod to the Workshop when there are multiple people sharing that responsibility? Do you build and upload multiple mods, such as a live mod and a dev mod version? or can you hide the dev version on the Workshop (if you don't have a name/code for it)? Best regards RL ArmA MILSIM
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