https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Tutorials
https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding
https://community.bistudio.com/wiki/Arma_Reforger:From_SQF_to_Enforce_Script
Ive read through most of these wiki's so far, there is a good deal I'm not understanding and curious what portions of my learning C++ will be useful in understanding how to adjust variables and game modes when modding Arma Reforger.
While I've used limited parts of SQF from the A 3 days in editing small things in files for my own use. I'm wanting to understand the Enforce Script deeper than I ever did SQF things from A3.
As I've read that it's inspired by C++, I am curious what things as a new coder I should be paying attention to, and what things I wont need to worry about so much when modding with Enfusion.
What concepts will be most important that I can take from C++ and incorporate that knowledge with Enfusion? I hope that question isn't too open ended.
My goals are primarily to modify game modes like Conflict to make "bases" smaller, use different place-able objects in place of the Antenna, Vehicle Depot, Materials Depot, Base, and etc.
Ideally I want to require a player to find an item that randomly spawns in a city, and that item is a sort of "key" to allow them to take control of a territory.
I understand I have a lot of work ahead of me, but I'm retired with time on my side to figure things out. I want to make best use of my time and efficiently start somewhere that will lead to using my time productively. I just am sort of lost at the moment on where to start learning. How much C++ should I know before I begin to try and mod game modes in Reforger?
I'm not looking for perfect answers just a direction on where to look harder to learn myself.
Thanks.