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Gylden_Drage

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  1. I would definitely love for A4 flight to feel like flying does on A3. and as others have mentioned in thread. Please BI don't scale back on simulation just because were including console gamers.
  2. https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Tutorials https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding https://community.bistudio.com/wiki/Arma_Reforger:From_SQF_to_Enforce_Script Ive read through most of these wiki's so far, there is a good deal I'm not understanding and curious what portions of my learning C++ will be useful in understanding how to adjust variables and game modes when modding Arma Reforger. While I've used limited parts of SQF from the A 3 days in editing small things in files for my own use. I'm wanting to understand the Enforce Script deeper than I ever did SQF things from A3. As I've read that it's inspired by C++, I am curious what things as a new coder I should be paying attention to, and what things I wont need to worry about so much when modding with Enfusion. What concepts will be most important that I can take from C++ and incorporate that knowledge with Enfusion? I hope that question isn't too open ended. My goals are primarily to modify game modes like Conflict to make "bases" smaller, use different place-able objects in place of the Antenna, Vehicle Depot, Materials Depot, Base, and etc. Ideally I want to require a player to find an item that randomly spawns in a city, and that item is a sort of "key" to allow them to take control of a territory. I understand I have a lot of work ahead of me, but I'm retired with time on my side to figure things out. I want to make best use of my time and efficiently start somewhere that will lead to using my time productively. I just am sort of lost at the moment on where to start learning. How much C++ should I know before I begin to try and mod game modes in Reforger? I'm not looking for perfect answers just a direction on where to look harder to learn myself. Thanks.
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