So, this thing has been bugging me for a bit.
I managed to retexture and succesfully add into the game one helmet, it appears in the editor, i can wear it and is just fine.
Then, i tried adding the second, but now suddenly, it doesn't work.
I get the "Undefined base class "ItemCore" on line 32.
Here's the config:
class CfgPatches {
class burg_head {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F_BLUFOR"};
};
};
class cfgWeapons {
class ItemCore;
class HeadgearItem;
class ss_cap1 : ItemCore {
scope = 2;
weaponPoolAvailable = 1;
displayName = "SS cap";
picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
model = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"TNOUM\textures\burgcap.paa"};
class ItemInfo : HeadgearItem {
mass = 100;
uniformModel = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d";
modelSides[] = {6};
armor = 3*0.5;
passThrough = 0.8;
hiddenSelections[] = {"camo"};
};
};
};
class ss_cap2 : ItemCore {
scope = 2;
weaponPoolAvailable = 1;
displayName = "SS cap 2";
picture = "\A3\characters_f\Data\UI\icon_H_Cap_blk_CA.paa";
model = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"TNOUM\textures\burgcap2.paa"};
class ItemInfo : HeadgearItem {
mass = 100;
uniformModel = "\cup\creatures\people\military\cup_creatures_people_military_usarmy\CUP_US_patrol_cap.p3d";
modelSides[] = {6};
armor = 3*0.5;
passThrough = 0.8;
hiddenSelections[] = {"camo"};
};
};
};
(i am working on a TNO mod, so ignore the SS thingy cap's, is a simple CUP retexture for now)
Any help will be greatly appreciated!