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the_archangel_tyrael@hotmail.com

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About the_archangel_tyrael@hotmail.com

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  1. any change i could get a quick guide on how this was done in the end? i am encountering the exact same problem with triggers affecting the task state change modules. i have plenty of other working tasks on the mpa, like ones that create diary entries and create new tasks, but the ones that are affecting the task state changes seems to be falling flat.
  2. the_archangel_tyrael@hotmail.com

    Remove Action from object/item

    the add action is already working, just needing to remove the default action as shown in screenshots above. it comes up as the default so players need to scroll down to the one i specified
  3. the_archangel_tyrael@hotmail.com

    Remove Action from object/item

    Hey guys, sorry to bring up and old thread but i have been trying toi attempt to remove the exact same action with no luck using the suggested line. my init line is much simpler though as i am doing other things with triggers after the item is collected: "this addaction["Retreive Manifest", "deleteVehicle Doc_Manifest;"];" how do i need to modify the above so that the "Take Intel" action doesn't appear thank you all in advance. this isn't huge, i just don't like the auto push to map and extra items added.
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