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suhhdude13

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About suhhdude13

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  1. suhhdude13

    Having some config trouble

    Okay, I went with a totally new config and was able to somehow get Vest2 and Vest4 to show up ingame but now I am having issues with Vest1 and Vest3 not showing up. I am at a total loss with what i am doing wrong at this point. class CfgPatches { class Red_Cross_Vest_Config { units[] = {"RedCross_Vest_Mod";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgWeapons { //************************************************************************************************************************************************************************************************ //***** Vests ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class ItemCore; class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class RedCross_Vest1: Vest_Camo_Base { scope = 2; displayName = "Commander"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"trc_vest\vest\Commander.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "200"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class RedCross_Vest2: Vest_Camo_Base { scope = 2; displayName = "Captain"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"trc_vest\vest\Data\Captain.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "200"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class RedCross_Vest3: Vest_Camo_Base { scope = 2; displayName = "SeniorParamedic"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"trc_vest\vest\Data\SeniorParamedic.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "200"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; class RedCross_Vest4: Vest_Camo_Base { scope = 2; displayName = "TrainedParamedic"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"trc_vest\vest\Data\TrainedParamedic.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "200"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; };
  2. Trying to get this mod working for a server I play on. I want this vest to have multiple textures and it seems fine since I can convert from cpp to bin with cfgconvert but when I open up the eden editor and use the arsenal my vest isnt there. Wanting to know what it is that im doing wrong. #include "BIS_AddonInfo.hpp" class CfgWeapons { class ItemCore; class VestItem; class Vest_Camo_Base : ItemCore { }; class Red_Cross_ArmorVest: Vest_Camo_Base { scope = 2; displayName = "RedCross Armor Vest"; picture = model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; hiddenSelections[] = {"Commander","Captain","SeniorParamedic","TrainedParamedic"}; hiddenSelectionsTextures[] = {"trc_vest\vest\Commander.paa","trc_vest\vest\Captain.paa","trc_vest\vest\SeniorParamedic.paa","trc_vest\vest\TrainedParamedic.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; hiddenSelections[] = {"camo"}; containerClass = "Supply120"; mass = 80; armor = 200; passThrough = 0.7; }; }; };
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