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LeonardHug

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Everything posted by LeonardHug

  1. Hello. After playing DLS Contact, I was surprised by the night illumination from the Moon. Initially, I thought that this was the setting of the campaign itself, but after testing in the editor, I realized that the matter was in the Contact platform itself. Comparison of lighting in the screenshots: Question: Is it possible to adjust the lighting in the original version of Arma to look like the lighting from the Contact DLC? Is it possible to do this via scripts? P.S. Sorry for my English, I'm using google translate
  2. Thanks a lot for the tip! I'll look up this feature on the wiki
  3. A few hours later, I found a pierremgi post with this code: [] spawn { while {true} do { waitUntil {sleep 2; sunOrMoon < 0.5}; setApertureNew [2, 8, 14, .9]; waitUntil {sleep 2; sunOrMoon >= 0.5}; setAperture -1 } }; I changed the values to setApertureNew [3.2, 3.3, 3.4, 0]; This code works and the lighting is now more like what is in Contact, but not completely
  4. I have already set the date with the full moon and the screenshots are taken with it
  5. Hello. I'm trying to add the ability to request laser-guided MK41 VLS missile strikes. I found some old material on the forum on this topic and made a trigger activated through the Alpha radio with the following code: Target_1 = getPosATL laserTarget player; west reportRemoteTarget [Target_1, 3600]; Target_1 confirmSensorTarget [west, true]; VLS fireAtTarget [Target_1, "weapon_vls_01"]; In the end it doesn't work. If you give some object the name Target_1, then everything will work. But I'm interested in the possibility of manual guidance. Also, I'm not sure I took the correct commands to aim through the UAV's laser.
  6. LeonardHug

    Missile strike on laser guidance

    I know about Wiki and use it, but I don't always understand what it says. I tried to figure it out and searched for information for a long time, but I did not understand, so I wrote here. Thanks a lot! With Target_1 = laserTarget player everything works
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