Black__Knight
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Is it possible that Bohemia or anyone bothers the AIs can use step over or enhanced movement feature? Because AI if they know how to use step over feature, they can unstuck themselves in some situations or cross the fence easily without looking for a break hole 500m away
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Arma 3: Community wishes & ideas- DISCUSSION
Black__Knight replied to Maio's topic in ARMA 3 - GENERAL
Is it possible that Bohemia or anyone bothers the AIs can use step over or enhanced movement feature? Because AI if they know how to use step over feature, they can unstuck themselves in some situations or cross the fence easily without looking for a break hole 500m away -
General slidebar in subskill system
Black__Knight replied to Black__Knight's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello, thank you for the reply. However the link you have given i have read it carefully, but i still wonder, what will AI be if i suppose to turn off the AI skill and precision coefficent in game setting, but subskill system supported in zeus enhanced i put the general slidebar up to 1, and aim accuracy, aim shake, aim speed i put to 0 as well? Will AI still hit the target or will not hit anything at all. All the thread you have sent are talking about the relationship between the AI skill and precision coefficent and the subskill system. But what about the general slidebar in subskill system affect to another slidebar in its own subskill system? I want to ask this because in the wiki there is a pic that describe the meaning of every slidebars in subskill system https://community.bistudio.com/wiki/File:AI_skill_and_level.png I see the general slidebar has a arrow pointing to all other slidebars, which means it will affect to another slidebars as well. But how does the general slidebar affect to others slidebars is my question Thank you -
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Hi, i would like to ask, how does the general slidebar in subskills affect in entire subskills system. What is the coefficient number of this slidebar to adjust the other subskill. I look up on wiki arma 3 but the effect meaning on that page was left with a big question mark so I don't know how the general slidebar will affect other subskills system. If it possible, may i ask for a formular to find out the relationship between the subskills slidebar affecting each other. Thank you
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Thanks for your suggestion, but can I ask you how to control AI in Lambs? I tried to use it in a mission but AI teammates are too agressive, keep engaging enemy until they are all dead, while the mission asks you to break engagement and withdraw. And AIs are self ordered a lot, like Moving, Suppressing, etc, and not automatically regroup after doing all of that actions.
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Hi, is this mod still developed? If yes, can u reupload the mod? I mainly play the campaigns with narrative AI leader who has been scripted waypoint but the vanilla combat of AI is so boring. Looking for a AI mod that don't interfere much the scripted waypoint but increasing the combat action. This mod looks promising