Jump to content

Dekade

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

2 Neutral

About Dekade

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dekade

    Call or Spawn

    Thanks guys! I got a better understanding of Call and Spawn now.
  2. I'm a bit confused about 'Call' and 'Spawn'. In which case would you use one over the other?
  3. Dekade

    How do you use your editor & script?

    I think the editor is great but once the mission becomes more complex it can get messy imo. I'm not a very experienced scripter but I started a while ago and I can show you how I go about things if you want. For sure it's not the best way but it's doing what I want and my missions are not that complicated yet that I run into any performance issues so I guess that's good enough. Like @pierremgi said; I usually use the editor to place the scenery for my mission. Camps, structures, vehicles, etc, mostly static objects. And if I want to have any specific units at certain places when the mission starts I'll put those down too but other than that I use scripts outside of the editor for spawning AI and what not. Especially on bigger missions it saves a lot of resources not having all the AI already spawned in when the mission loads. And it's just way easier to structure your files and keep oversight over everything that is going on in your mission.
  4. Thanks for the information guys! Very helpful.
  5. Damn that was simple. #FeelsStupid Thanks man!
  6. For some strange reason that is not working for me. Even when copy/pasting I don't get the same result. Any clue why? My code: _SM = SM_Officer addAction ["<t color='#ff0000'>Recruit Squad</t>", { [] spawn DEK_fnc_spawnPlayerSquad; }]; SM_Officer setUserActionText [_SM, "Recruit Squad", "", "<t color='#ff0000'>Recruit Squad</t>"]; Thanks
  7. I've been trying to add color to a custom action in the scroll menu but I can't seem to figure it out. This is what I have; _SM = SM_Officer addAction ["Recruit Squad", { [] spawn DEK_fnc_spawnPlayerSquad; }]; SM_Officer setUserActionText [_SM, "Recruit Squad", "", "<t color='#ff0000'>Recruit Squad</t>"]; The action text that is displayed on the center of the screen is colored the way I want but the item in the scroll menu still just shows as the default white color. I tried adding the color tag to the addAction String but that doesn't seem to do the trick. I've looked everywhere but can't seem to figure it out, it's probably trivial but if someone can point me in the right direction that would be great. Thanks in advance! Regards, Dekade
  8. Hello, My name is Nick, 32 years old and from the Netherlands. I have been playing Arma 3 on and off for a bunch of years, mostly SP and the occasional KOTH or Invade & Annex. I'm looking for a group to team up with on COOP missions, a combination of serious and casual; I like it to be serious and semi-professional but I'm not a super hardcore milsim guy and I dont have any military background, I'm willing to learn though. My availability is mostly weekdays during the evenings and weekends (EU timezone, preferably not on Sunday afternoon because I like to watch F1 lol) Best regards, Nick
×