Jump to content

simicsko

Member
  • Content Count

    82
  • Joined

  • Last visited

  • Medals

Everything posted by simicsko

  1. Yes, now I understand. Sorry to ask too simple questions at times, but now I'm learning this scripting method, so it's not always clear to me what's being described. Thanks for help. 🙂
  2. Ohhh... really! Tank you for information. 😉
  3. I've seen this website before. Where on this website is the solution for me? What do I do wrong? I tried this but it doesn't work: _car1 = ["B_MRAP_01_hmg_F", getPos player, 180, west,[], 0,"NONE"] call BIS_fnc_spawnVehicle; { _car1 deleteVehicleCrew _x } forEach crew _car1; I got this error: { _car1 deleteVehicleCrew _x } forEach crew _car1; Error Generic error in expression The vehicle spawned, but the cerw is inside. UPDATE: sorry, I didn't focus enough: the deleteVehicleCrew command only works with the createVehicle command: _car1 = "B_MRAP_01_hmg_F" createVehicle position player; {_car1 deleteVehicleCrew _x} forEach crew _car1; It works, thank You for Your help Harzach. 🙂
  4. Hi guys! I spawned infantry group with Spawn_RedSquad1.sqf script: _REDSquad1 = [getMarkerPos _spawnMarker,East, (ConfigFile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; How can i set the VariableName of this group in the script that will make it identifiable in a trigger?
  5. How to define this group leader for a trigger condition in the editor? Update: Found it: leader REDSquad1 inArea thisTrigger Harzach and Foley, thank you very much for your help! 😉
  6. Thank you. The triggers are currently static, the group is coming to play during the game. i don't judge yet how can I detect this group when it enters a trigger zone?
  7. Thanks bro. Its work. Another question is: how can I detect this group when it enters a trigger zone?
×