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ClassyElm

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  1. Hey, Larrow. I wanted to thank you for making such a versatile system for spawning compositions. It has been super helpful. I have run into an issue that has been stumping me for a while now though. It could just be user error, but it appears raised turret objects (class O_HMG_01_high_F) do not spawn in the same position as they were placed in the composition. I could be mistaken, but it almost looks like they spawn at their top-left corner instead of their center position. What tends to happen when I spawn them in a composition is the turret gets launched through the air (presumably because it clips into another object). Any ideas? Here's a screenshot and the composition I am working with. I found testing it on Virtual Reality seems to regularly demonstrate the issue. Here's a sample of the parameters I am using: ["CSAT_DEPOT_EXAMPLE", [1000, 1000, 0], 0, true] call LARs_fnc_spawnComp; Thanks for all you've done to keep this project working! Edit: I have found a hacky fix to the issue. Temporarily disabling the turret's damage and physics simulation seems to work (and it spawns in the correct position, leading me to believe that might not actually be the issue). Then it's just a matter of re-enabling those object attributes and everything seems to be fine.
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