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IvanDolvich

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Posts posted by IvanDolvich


  1. On 6/23/2022 at 1:39 AM, mickeymen said:

     

     Try some like my test and you will see how it works.

     

     

    Sorry for a late response. It works indeed! Thanks for info.

     

    In case someone else wonders, all you need to make a group respond to other groups that have detected enemy, is to set the checkbox “Enable Dynamic Reinforcement” in a group composition. Such unit will advance to the last known enemy position.  

     

    Also, it's worth noting that groups need to be in range to share information with each other - I believe it’s 500m default range and 2000m for units (groups) with backpack radios.

    Of course, you can change the values and other options in the Settings -> Addon Options -> LAMB main.

     

    Anyway it’s a really great feature.

     

    On 6/23/2022 at 1:39 AM, mickeymen said:

    I don't know if the current waypoints will influence the decision of the AI to advance towards the ally, but you can try this and tell us about your observations

     

    Seems that - after being successfully notified about the enemy - a reinforcement group will cancel any WPs it had and advance the enemy.

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  2. On 6/25/2020 at 4:18 PM, SHIFTY WOLF said:

    Hey guys, I’m trying to get my head around the sharing of information and specifically the calling for help from other units. 

     

    First up, I’m correct in saying an AI group in contact will ask for support from other nearby units?

    Do the reinforcements need to be at a guard waypoint to be “available” to call?

    Do the reinforcement need to be in danger themselves to be called?  

     

    Anyone can help with this? I have the same question.

     

    I know that you can set individual squads to have a radio, so they can call other groups for help. Also you can enable Group Reinforce option on other groups so they can respond.

    Are there any other steps required? Unfortunately, I somehow can't get it working.

     

    It sounds really cool, but I'm a bit confused how does it actually work and how AI groups share info.


  3. Thank you guys.

    I tested both your solusions and they work indeed!

     

    If someone else is curious, by extending this method,

     

    On 12/8/2021 at 9:31 AM, mrcurry said:

    This is what I've used before:

     

    Make 2 different groups, the crew and the "cargo"

     

    1. Give the crew group a "transport unload" waypoint.

    2. Give the cargo group a "unload" waypoint.

    3. Sync the two waypoints.

    4. Give both any additional waypoints as desired

     

    you can also make the QRF more dynamic, by adding and syncing the next waypoints - f.ex. to can get the dismounted squad back to the vehicle and go back to base/move to next location.


  4. I’m trying to make a group of mechanized infantry (inf + BMP) QRF that simply dismounts the vehicle right before the destination point and continue advancing on foot, while the BMP provides a cover.

     

    I tried this with a truck/vanilla APCs + Unload waypoint and it works fine.

     

    There is a problem with other vehicles however – like BMPs and BTRs. Infantry boards the group’s BMP properly - both inside and on top of the vehicle – but when they reach the Unload WP, only those sitting on the hull get out. The rest of the passengers stays inside.

     

    I tried to found a solution, but only came to conclusion that the game recognizes some of the passengers as a crew/additional gunners (turrets I belive?) and assigns them to the vehicle so they are not passengers anymore.

    Not sure if I’m missing something… Is there a way to get all of the passengers out of the vehicle leaving the original crew (driver, gunner, commander) inside?

     

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