maqim
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33 ExcellentAbout maqim
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Bris Vegas, QLD, 'Straya
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Holy frijoles, man!!!!!!!!!!!!!!!!!!!!!!!! That was quick!!!!!!!!!!!!!!! ๐คฏ๐คฏ๐คฏ ๐๐๐ ๐๐๐ ๐คฉ๐คฉ๐คฉ Dang, but you're good! As ever, thank you for what you do, sir๐๐๐ P.S. Next stop - youtube ๐ค
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Well, well, well ... johnnyboy keeps delivering awesomeness. Who woulda thunk it? Crazy thoughts, right? ๐ I was very happy with SOG AI as it started. I am personally VERY happy with SOG AI as it stands ๐ I'm sure I'm not the first to wonder if we might see SOG AI for the Spearhead 1944 CDLC??? (I know it means a 5hitload of work for you jb) That would bring that rather interesting CDLC into SP wonderland. In any case, thank you for your continuing, and increasingly mind-blowing, additions to the SP game!!! Ultimate respect to you, good sir! You are keeping this game alive for so many of us. Cheers, maqim
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I'm running out of superlatives, johnnyboy ... I clearly need to improve my vocabulary to the same extent to which you have improved the SP experience. I've got a long way to go ... Thanks again, man ๐
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Heya johnnyboy! Awesome news!!!!!!!!!!!!!!!!!!!!!!!!!! I was really hoping that you'd make SOG AI compatible with "Welcome To The Border" but didn't want to bug you since you're so obviously busy improving the SP experience in so many ways. Big thanks to TheLazyDugong31 for requesting it and to you for implementing it ๐ Seriously ... thanks, man! A dream come true ๐คฉ And Forgotten Few 2!!!!!!!!!!! This is another one of those awesome mods that's let down by BI's AI. Not any more!!! SOG AI - the gift that keeps on giving ๐๐๐
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I'm in a similar position as you - I've never played that far into Old Man. Great map and concept but not executed particularly well, IMHO. Especially when you think about all the community created stuff like Antistasi, DRO, Forgotten Few, etc. Let me put it this way: Anywhere you are able to get SOG AI working is a huge bonus to the SP community. HUUUUUUUUUUGGGGGGGGE!!!!!!!!!!! And Old Man would be improved out of sight by that. But it sounds like a helluva lot of work ๐ฌ
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O ... M ... F ... G ... !!!!!!!!!!!!!!!!!!!!!!!!!!! SOG AI is like the best acid. Every time you think you've hit the peak you discover that there's more to come ... Thank you for what you do johnnyboy ๐
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As usual ... just when you thought it couldn't get any better ... a problem you'd never even considered is fixed ... johnnyboy to the rescue ๐
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๐คฏ๐คฏ๐คฏ ๐คฏ๐คฏ๐คฏ ๐คฏ๐คฏ๐คฏ Cannot wait!!! ๐๐๐
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Just had a quick crack on Eldest Son 1. Don't have time to complete the mission tonight, but I have to say, the new features are fantastic! Loadout change especially! Next level stuff here, sir!!!!! Can't wait to try on non-SOG missions also. ๐๐๐
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How Do I Add Reputation To Another Community Member?
maqim replied to maqim's topic in ARMA 3 - GENERAL
Oh, OK! I've been doing that. If that's all there is to it then all is well. Just thought the "+" next to reputation might enable adding rep, but doesn't seem to do so. Thanks for answering, sir. I feel about as dumb as usual ๐ -
Hi folks, I've been searching for an answer to this, but I can't seem to find it. Sorry if there is something obvious I'm overlooking. I only have 12 rep myself. Is there a certain amount of rep I need to have before I can add rep to other community members? If so, how much? I want to be able to add rep to people for certain posts but don't seem to be able to atm. Maybe I'm misunderstanding the situation completely. Any help greatly appreciated. Cheers, maqim
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Thanks so much for this update, johnnyboy!!!! Haven't had a chance to check it out yet, but if it does what it says on the tin (and I know you wouldn't release if it didn't!) then things just got even better for SP ๐ While all of the new features are awesome, the "change loadout" thing is something I was really hoping for - I was about to start digging through the files to see if I could modify initial loadouts to include a few more silenced weapons. You've saved me from borking the mod ๐ Thanks for your continued work on this wonderful addition to the SP experience ๐
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
maqim replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heya mickeymen, Let's think about the real world for a moment, instead of just the gaming experience: I you and I were having a full-contact martial arts, no pads, sparring experience and you kick or hit me in the correct spot on my body, I might fall down completely. I will be unable to respond to your attacks for several seconds, may only be one second, but that's enough. I may even die. You can then decide whether to kick me while I'm down, or jump on top of me and grapple me into submission, or feel bad (or not) for having killed me. Same is true if I land such an attack on you. These kinds of mods are trying to simulate something that ARMA doesn't do by default. So: If I receive a bullet into my arm, or leg (or torso), it has a PHYSICAL impact. It is a PHYSICAL attack (like a punch) but from a distance, and far more devastating under normal circumstances due to the piercing abilities of projectile weapons. Even if I'm wearing body armour that stops the projectile from entering my body I will feel the force that the projectile has imparted to my body/body part. The same is (or should be) true of my opponents. Body armour does not negate physics. If I shoot an opponent in the shoulder it SHOULD cause them problems for AT LEAST one second. And I should experience the same if my opponent shoots me. That's what these mods are trying to do. Otherwise, there's always COD:Whatever the latest reboot is ... And I post this knowing you are a longtime ARMA player and regular poster on these forums. No offence intended, bro. I just think you should reconsider your use of such mods if they make you feel the game is not "full on" enough. Cheers, maqim [EDIT]P.S. Part of the point of body armour is that when it works, the person who has been shot experiences something like a ridiculously strong punch rather than having a projectile enter their body and tear them apart internally as it exits the other side of their body. And that "punch" can take time to recover from, and may do internal damage anyway. [/EDIT]- 5767 replies
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Thanks, man. This is exciting!!!
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Thanks for the response, sir. It would be amazing if that drill could work, but as is, this has transformed the SP SOG:Prairie Fire game in a way that other methods couldn't. I used to play a game called Vietcong many years ago - my favourite FPS ever ... until now. The SOG:Prairie Fire DLC is amazing but lacked the SP playability many of us want from time to time. THIS (SOG Prairie Fire w SOG AI) is now my favourite FPS ever. Thanks, man! Your work is mind-blowing.