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woodringsa

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About woodringsa

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  1. ok...figured it out. Maybe not the best way to do this, but it works. Create Trigger Mark it as Repeatable Condition: True Activation: 0 = spawn [] { while {alive player} do { waitUntil {vehicle player != player}; { _x assignAsCargo vehicle player ; _x moveincargo vehicle player; } foreach units group player; waitUntil {vehicle player == player}; { unassignVehicle _x ; moveOut _x } foreach units group player; }}; And done. AI will automatically be loaded into the same vehicle as the player.
  2. Tried this in a trigger and the INIT of my AI, but obviously doing something wrong. Taken from https://forums.bohemia.net/forums/topic/142041-getingetout-help/?tab=comments#comment-3475800 while {alive player} do { waitUntil {vehicle player != player}; { _x assignAsCargo vehicle player ; _x moveincargo vehicle player; } foreach units group player; waitUntil {vehicle player == player}; { unassignVehicle _x ; moveOut _x } foreach units group player; };
  3. I have a mission where the player and their AI squad mates are routinely switching vehicles. I am trying to work towards a solution that will have the AI automatically get in to the same vehicle as the Player. I know that get in commands can be given, but would prefer, from both a speed and efficiency as well as immersion standpoints, to have the AI automatically recognize that the player is in a vehicle, and load up into that vehicle (seating arrangement doesn't matter). All vehicles in the mission will be 4+ seating, to accommodate the 4 man squad (player +3 mates). I am sure that there will be some level of performance hit with a script checking to see if the Player is in a vehicle. Any thoughts on how to best make this happen?
  4. woodringsa

    Getin/Getout help

    10 years later and this script is exactly what I was looking for...lol!
  5. So glad that I found this workaround. I have been losing my mind trying to figure out a way around this.
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