Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Dominicus1165

  • Rank
  1. Thank you :D I just should‘ve slept. That was quite obvious.
  2. This is on a multiplayer server. It must work there. I want to breach a door via Slug Ammo. I placed a wooden plank the size of the door in front of it. After two hits the plank gets destroyed and the door opens. I want to use this script multiple times during my mission. Therefore, I don't want n variables counterPlank0 - counterPlankN I want to save the counter locally. Called in init of plank: [this] execVM "scripts\eh_slugBreach.sqf" File: Working with global variable: Not working with setVariable: params ["_object"]; _counterplank = 0; _object setVariable ["counterPlank", _counterPlank]; DIFFERENCE _object addMPEventHandler ["MPHit", { params ["_unit", "_causedBy", "_damage", "_instigator"]; if (currentMagazine _instigator isEqualTo "rhsusf_5Rnd_Slug") then { _unit setVariable ["counterPlank", _counterPlank + 1]; DIFFERENCE }; if (_unit getVariable "counterPlank" > 1) then { DIFFERENCE deleteVehicle _unit; myBuilding animateSource ["Door_1_sound_source", 1]; }; }];