Coy74
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Everything posted by Coy74
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Only the ravage music should be late to start as I did an intro and the music has been getting in the way. I wish she didn't start at the beginning.
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Hello everyone! How do I start scenario with delay in the song 2 minutes. Do you have any option to start the music with a delay? And how do I spawn opfor and independent characters without items, with only 1 random weapon?
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Respawn AI only ground (no water) is possible?
Coy74 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having trouble on a mission I'm creating. I am using script "Dynamic-AI-Spawn-System" whose script does not know the name of the author and is not in the document. The problem is this: I need to take a boat on the beach, but at a certain distance from the boat the script is triggered and enemy protect the boat. And then sometimes I come across them in the water. How do I make the emergence of the group be done only on dry land? Another thing, I don't know if I can insert the script here. I've found something related, but I'd like to add that line of script to the existing script. Also because I am in no condition to interpret the lines. Is it possible or does it violate copyright? -
Respawn AI only ground (no water) is possible?
Coy74 replied to Coy74's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You helped a lot. I'll take a look at this mode you sent. However I will still see if in the other mode has spawn option next to a marker with a waipoint for the boat, in this case it would also work. Thanks for the help! -
Hello, everyone! I'm having trouble creating a script where "only" I can call a helicopter rescue after finding a map and a radio. I start the scenario without both, my mission to leave the island is to have a map and a radio, because without them it is impossible to call a rescue. I am currently using a script found on youtube. But I have a problem with having only the map. 1 - If I activated the alpha code without both, the ransom is canceled and I lose, Ok! 2 - If I active the alpha code only with radio, the helicopter does not come and I lose, Ok! 3 - But if I activate the alpha code only with map, the helicopter comes. How do I also cancel the redemption if I activate with just the map? MapClicked = false; onMapSingleClick "clickPos = _pos; MapClicked = true; onMapSingleClick {};"; waitUntil {MapClicked}; player sideChat format["Marcando posição em %1", clickPos]; Mark2 = createMarker [" ", clickPos]; Mark2 setMarkerShape "ICON"; Mark2 setMarkerType "hd_pickup"; Mark2 setMarkerColor "ColorBlue"; Mark2 setMarkerSize [1,1]; Is there a possibility in this script to disable the location for extraction if you have only the map? It is important to have both: map and radio. thank you right now
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How to activate the inventory map only after finding and acquiring a radio?
Coy74 replied to Coy74's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for answering pierremgi! Worked perfectly! Now for eager players the only option is to be ready for the rescue. I won't forget to mention it. thanks again -
Hello, everyone! I am creating a Warlords mission using CUP maps, vehicles and weapons and would like to know from someone if it is possible to set up voting to attack sectors by just one individual. If there is a possibility how should I proceed with scripts? Thank you
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What AI Recruitment Scripts do you use.
Coy74 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much for your brief and easy-to-understand explanation. It even made me want to learn in depth about scripts. So to add scripts in a mission it is important to know beforehand about SP/MP/client and dedicated server and .SQFs nomenclatures so the opposite too. Thank you for your attention to me -
lock/unlock vehicle scripts
Coy74 replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! And how would I make the permission for 2 players (blufor and Opfor) between 16 to use the vehicle through the variable name? since now my thanks -
What AI Recruitment Scripts do you use.
Coy74 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I used it in the "ini" file and it worked. I made a warlords MP(8x8) mission. Only on the opfor side that registers PC when parachutist lands. but that's not a problem. -
What AI Recruitment Scripts do you use.
Coy74 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
now I get it! And something so simple, but you need to "know" scripts to know how to insert or remove data configuring the way I want. Yes, I'm already reading the links and even saw the video on where to identify player ID. if I publish the mission online I won't forget to mention it. thank you so much for now. -
What AI Recruitment Scripts do you use.
Coy74 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry I don't understand anything about programming. but I'm curious. thanks for answering. This interests me more. in this case should I copy this excerpt, add the name of the playable unit and paste it in condition in the property of this same playable unit? this procedure is the same but should i know player id? -
What AI Recruitment Scripts do you use.
Coy74 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, how do I configure this script only for two specific player. 1 player blue and another red. within a team of 8 players for each side? Thank you very much in advance