Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Ch1efRocka

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Ch1efRocka

  • Rank
    Rookie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yes I tried without any mod beside my own airport pbo (so only vanilla planes), and with one dynamic airport. I tested on a few maps. On PR F.A.TA, it worked finally. I think my planes weren't able to take off because I was testing in the VR map. And I didn't know that there is a fix runway/airport coded in the VR map files ! I found out with the allAirport command. EDIT : I tested beno_83au cfg on VR map. It works : AI planes take off without probleme. Thanks, guess I have to find why mine doesn't work ! Yeah only tried one dynamic airport. Thanks a lot for this cfg ! it helps a lot as your runway seems way better coded than mine. However I didn't saw a specific command in your script to workaround the one dynamic airport limitation that you talk about ? Or the workaround isn't here ? I tested your airports, its working really well ! Just a question : is it normal that AI takes off automatically after landing ? i.e. airborn planes with land waypoint effectively lands, taxi a bit then take off for no reason, automatically. But it is probably fixable with scripted waypoints.
  2. Hello, So I created a dynamic airport placeable in 3den with this method : https://community.bistudio.com/wiki/Arma_3:_Dynamic_Airport_Configuration It's working : taxi roads are shown on the map and AI succefully lands on it. However, I can't get the AI pilots to take off from my dynamic airport : they litteraly taxi accross all the map to take off from a land coded airport. (even if I place the plane in front of the my custom runway) I looked everywhere, and found only 2 posts about it (around 3 or 4 years old) stating that if there is a hard coded airport in the map file, AI planes refuses to use dynamic airport to take off. Since, anyone did manage to make AI take off from a dynamic airport like they do on a "classic" airport ? Or maybe dynamic aiports works only for landings ?
  3. Ch1efRocka

    Dynamic airport and config.cpp

    Thanks a lot man ! Again, sorry for annoyance.
  4. Ch1efRocka

    Dynamic airport and config.cpp

    Yeah I'm sorry, I found topics about dynamic airports in both forums, and when I realised my mistake I didn't find how to delete my post. I have another question about dynamic airport, AI planes don't take off and instead taxi to terrain coded airport, can I make a new post or am I gonna get banned ? (I should specify that I just researched the forum and find only one post about it, 3 years old and no answer)
  5. Ch1efRocka

    Dynamic airport and config.cpp

    Ok my question was very stupide. I reply to myself in case someone find this post. Just go on this post its show how to set up the config.cpp for a dynamic airport :
  6. Hello, I'm trying so set up a custom airport following this guide : https://armadocs.gitlab.io/terrain/03project/3config/airstrips/ I'm an absolute beginner and Im trying to understand how config.cpp and config.bin files work. My goal is to add airport runways and taxi roads on the map PR F.A.T.A. for an Alive scenario. Then I will create physic airport via Eden editor. I'm supposed to put coordinates of dynamic airport in the config.cpp file of the map. How I do this if I didn"t created the map first ? Am I even allowed to do this ? (I read on another topic that modifying map without permission isn't allowed, so maybe I can't I dont know). Currently I'm trying to unpack F.A.T.A pbo, convert config.bin to config.cpp, then add ilsPosition commands to the config.cpp of the map. Am I geting it right ? If so, can I do it when the config.bin of the map isn't accessible ? For exemple, i can't unbinary the config.bin of lythium map (i got error code from cfgconvert). In that case, can I configure dynamic airport in a "ad hoc" cpp file which i create myself then I add to the pbo ? Again, I'm a complete beginner so sorry if my questions are dumb, Thanks in advance for any help
×