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Everything posted by sizraide

  1. This _x is confusing me alot, how exactly do you use it?
  2. Doesn't work. No error messages popping up, just heli won't turn on its engine and move.
  3. Sorry, basically it didn't show any error messages. The heli wouldn't turn on its engine. I'll try your method again.
  4. Well nevermind what I said, but I tried your solution and it didn't work but after some researching I came up with this and it works. I couldn't get the count for players inside heli1 to work. ended up comparing if all playable units are = all players.
  5. Thanks for the solution! Just asking I currently have "playergroup = group this;" in each players init, wondering if this affects the script?
  6. I'm fairly new to scripting and mission editing in general. I used a script called MovieMaker by aliascartoons I have a init.sqf file that runs the script for me. Here it is. then I have the cut_scene_screen_effect.sqf that is the cutscene itself. When I play the scenario, the scene plays as normal with no errors. But it doesn't stop looping the cutscene. I want it to stop looping. I tried terminate and it doesn't work. Any help?
  7. Hello, im fairly new to scripting and only got basic knowledge. So, if you're gonna explain it to me please dumb it down for me. I want a script where BLUFOR will shoot the player if the player is wearing something specific. For example, I want to create a list where BLUFOR will shoot the player if the player is wearing Takistan uniform, pilot helmet, or alice pack. Any ideas?
  8. Okay, sorry about that ill clarify more clearer. Im scripting for a COOP mission. Basically, I have a script already that makes OPFOR not attack the player when they're wearing Takistan uniform (Takistan are the OPFOR) The task I set for the players is that they're going through a heavily hostile area filled with OPFOR AI and they must meet their squad at the end. I want the players to actually get shot when they encounter any BLUFOR AI wearing the Takistan uniform to make it seem like the the AI mistaken the players for being OPFOR when they're not.
  9. Here it is, it's in the player Init.
  10. So this works, but the BLUFOR AI shoots me regardless of what I wear now, even if i'm not wearing anything.
  11. Yes, my players are BLUFOR, basically I have a mission where they went through an OPFOR base wearing OPFOR uniform. And I want them to take it off before meeting their BLUEFOR AI squad so they won't get shot.