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Mcjaggon

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About Mcjaggon

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  1. Thanks All for your help ! I found the solution, i use this on my trigger : Condition : if( alive SB ) then {west countSide (getPos SB nearEntities 10) >0}; Activation : bombornullanyvariablename = "R_80mm_HE" createVehicle getPos SB; And now it works !
  2. I don't want area for activate my trigger This video use the script And i just want to add an condition : If the suicide bomber is alive, the bomb explode, if he's dead, the bomb not explode
  3. I try this and i can't valid this command, i have erreur message Condition : ! alive SB Activation : I try this : deletevehicle trig2 and this : enableSimulation trig2
  4. Hi everyone. I wish to disable trigger activation if my unit is dead. So that's my code on my trigger : Condition : if(! alive SB ) then {west countSide (getPos SB nearEntities 10) >0}; Activation : bombornullanyvariablename = "R_80mm_HE" createVehicle getPos SB; But that dont work, when my Unit "SB" is dead, if i near of this, i explode. thanks for your help
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