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Pagoda.br

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Posts posted by Pagoda.br


  1. 1 hour ago, johnnyboy said:

    What animation do you need while unit is moving/flying?

     

    I will try with the zodiac, thanks for your ideas.

    Can be any animation but the player need to have free look and turn his body when i move the mouse right or left. I make the player fly with setVelocity, this makes fly 100% smooth for all players. The setVelocity direction is get by the function getCameraViewDirection player.

    • Like 1

  2. On 5/15/2016 at 12:57 PM, bad benson said:

    you could attach an object with a roadway lod right under the feet of the unit and make it invis. i tried that in soem context a while ago. should work just fine.

     

    This solution still works?

    There is a contact memory point where i can attach the pallet?

     

    I tried that:

    _flyPallet = createVehicle ["Land_Pallet_F",[0,0,0],[],100,"CAN_COLLIDE"];
    _flyPallet attachTo [player,player worldToModel ASLToAGL getPosASL player];

    But the player still goes into "para fall" animation when he flyes above 100 meters.


  3. Tremendous work, and no mod dependency!

    I'm downloading it right now.

     

    Can i just make a question? Do you create the Super Simple Objects localy to each machine?
    createSimpleObject have a parameter to make objects local.

    I ask that because, for example, i don't need to have in my machine the furniture spawned by other players far away from me.

     

    Also, about the start code and listen servers:

    if(isServer)then{PFrun=false;[]spawn compileFinal(preprocessFile"PF\init.sqf")};

    The script will not run on a client-host machine since isServer is true on it?

     

    I will put your logo in the start of the mission i'm working on.

     

    Thanks for your amazing work!

     

    • Like 1

  4. On 11/10/2020 at 6:14 PM, SteezCram said:

    I don't know where is Torndeco, but he seems to leave Arma 3.


    I'm getting this with v1033:
     

    2021/10/12,  0:57:39 "---------------------------------------------------------------------"
    2021/10/12,  0:57:39 "---------------------------------------------------------------------"
    2021/10/12,  0:57:41 CallExtension loaded: extDB3 (C:\BRPVP_server_2\@extDB3\extDB3_x64.dll) [extDB3 v1033 Windows]

    2021/10/12,  0:57:41 Warning: 2001 ms spent in callExtension calling name: "extDB3", function: "9:VERSION"
    2021/10/12,  0:57:41 "extDB3 Loaded"
    2021/10/12,  0:57:41 "---------------------------------------------------------------------"
    2021/10/12,  0:57:41 "---------------------------------------------------------------------"

     

    This warning can cause any problem?


  5. I work on a big mission, and some players game crash on map, sometimes.

    We are trying to fix that and created functions to check the parameters of everything put on map with:

     

    drawIcon

    drawRectangle

    drawLine

    createMarkerLocal (and other markerLocal function)

     

    For example:

    	BRPVP_drawIconCheckCode = [
    		{_this isEqualType "" && {fileExists _this}},
    		{_this isEqualType [] && {count _this isEqualTo 4 && {{_x isEqualType 0 && {_x >= 0 && _x <= 1}} count _this isEqualTo 4}}},
    		{_this isEqualType objNull || (_this isEqualType [] && ((count _this isEqualTo 3 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 3}) || {count _this isEqualTo 2 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 2}}))},
    		{_this isEqualType 0 && {_this > 0 && _this <= 100}},
    		{_this isEqualType 0 && {_this > 0 && _this <= 100}},
    		{_this isEqualType 0 && {_this >= -3600 && _this <= 3600}},
    		{_this isEqualType "" && count _this <= 100},
    		{_this in [false,true,0,1,2]},
    		{_this isEqualType 0 && {_this > 0 && _this <= 2}},
    		{_this in ["puristaMedium"]},
    		{_this in ["left","right","center"]}
    	];
    	BRPVP_drawRectangleCheckCode = [
    		{_this isEqualType objNull || (_this isEqualType [] && ((count _this isEqualTo 3 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 3}) || {count _this isEqualTo 2 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 2}}))},
    		{_this isEqualType 0 && {_this >= -500 && _this <= 500}},
    		{_this isEqualType 0 && {_this >= -500 && _this <= 500}},
    		{_this isEqualType 0 && {_this >= -3600 && _this <= 3600}},
    		{_this isEqualType [] && {count _this isEqualTo 4 && {{_x isEqualType 0 && {_x >= 0 && _x <= 1}} count _this isEqualTo 4}}},
    		{_this isEqualType "" && _this in ["#(rgb,8,8,3)color(1,0.7,0.4,0.5)",""]}
    	];
    	BRPVP_drawLineCheckCode = [
    		{_this isEqualType objNull || (_this isEqualType [] && ((count _this isEqualTo 3 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 3}) || {count _this isEqualTo 2 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 2}}))},
    		{_this isEqualType objNull || (_this isEqualType [] && ((count _this isEqualTo 3 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 3}) || {count _this isEqualTo 2 && {{_x isEqualType 0 && {_x >= -50000 && _x <= 50000}} count _this isEqualTo 2}}))},
    		{_this isEqualType [] && {count _this isEqualTo 4 && {{_x isEqualType 0 && {_x >= 0 && _x <= 1}} count _this isEqualTo 4}}}
    	];

    Those functions check all parameter passed to drawIcon, drawRectangle and drawLine function.

     

    We run the checks for many days in all players, if a wrong parameter is found it's loged on server and client. We had zero error log generated messages after those days.

    And map continue to crash sometimes, most of the time it dont generate the error windows and players need to restart their machines, but last day it crashed for me and i was able to save the crash zip file: https://drive.google.com/file/d/1bGosVBdZFGhTHziWkVTJ6JOnQcAbu_LJ/view?usp=sharing

     

    What else can i do to try to find what is causing the crash?

     

    Edit:

    Another crash zip: https://drive.google.com/file/d/1b0l2FPnp7BFypbcqyqMjxO-yN-tH-fmT/view?usp=sharing


  6. I believe in the first post he says to be assinging 8 GB to the video card. So he is having the problem with 8 GB video memory:
    "500 Mb VRAM standart + 8Gb VRAM take on RAM"

     

    Something is strange, 8 GB is enough for video RAM to run Arma 3.

    He also says Arma 3 is only using the "standart" dedicated 500 Mb video memory, and ignoring the 8 GB assigned.

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