nickcage
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if ((currentWeapon player == (primaryWeapon player)) and (_cash >= _cost)) then { _SIMP action ["PutWeapon", _Crate, primaryWeapon _SIMP]; Hint "Weapon Stored"; sleep 4; hintSilent ""; }; if (_cash >= _cost) then { MoneySystem = MoneySystem - 120; sleep 3; player addweapon "arifle_AK12_F" } else { Hint "Not Enough Dosh"; sleep 4; hintSilent ""; }; I am trying master
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2nd _playerWeapon is not a string, its a local variable.
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Code structuration DRY: Don't Repeat Yourself. If you write the same code block or the same logic many times, export this code as a function and use parameters with it. If your code has too many levels, it is time to split and rethink it (e.g if (a) then { if (b) then { if (c) then { /* etc */ }; }; };...) Do NOT use macros as functions - these hinder readability. Use functions instead. Thankyou.
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nickcage started following Need Help, What am I doing Wrong? and The _mySteamProfileName = profileNameSteam;
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Hi all I'm creating a store with the GUI editor, I can find out what's wrong with the code I'm hoping someone can spot it. If you could provide a better code for this would be great? this script is linked to button action. _unit = player; _Crate = PlayerStorage; _playerweap = primaryWeapon player; _cash = Daddies; _cost = 120; Ak-12 = ["arifle_AK12_F"]; buttonSetAction [1601, {if (player hasWeapon "playerweap") then { _unit action ["PutWeapon", _Crate, primaryWeapon _unit]; Hint "Weapon Stored"; } then { if (_cash >= _cost) then { MoneySystem = MoneySystem - 120; player addweapon "arifle_AK12_F"; } else { Hint "Not Enough Dosh"; } };
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The _mySteamProfileName = profileNameSteam;
nickcage replied to nickcage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah both should work. I'm only new to C++ thanks. -
The _mySteamProfileName = profileNameSteam;
nickcage replied to nickcage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your an absolute legend. I totally forgot about public variables on connected machines. i'll remember to double check my work -
The _mySteamProfileName = profileNameSteam;
nickcage replied to nickcage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tried it doesn't work thanks for trying. -
The _mySteamProfileName = profileNameSteam;
nickcage replied to nickcage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So what I'm trying to do is display the steam username of the person that plays this scenario on a dialog textbox. Anyone able to fix my janky code so it executes and displays the users steam name on a textbox? This might not even be possible? -
The _mySteamProfileName = profileNameSteam;
nickcage replied to nickcage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Its a variable right? that displays as a string? So what your saying is is should define it a public variable? -
The _mySteamProfileName = profileNameSteam;
nickcage posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi I'm using the https://community.bistudio.com/wiki/profileNameSteam command to display it as a string on RSC text box my init.sqf: _mySteamProfileName = profileNameSteam; My command line: _cuck = _mySteamProfileName; _dialog = findDisplay -9; _ctrl = _dialog displayCtrl 1000; _ctrl ctrlSetText format ["The Cuck is: %1", _cuck]; Does it not produce a string? -
Yep i just noticed that after looking over my code. well i'm an idiot. Sorry CUP developers you have redeemed yourself.
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Hi all im pretty tired of CUP'S bullshit when it comes to executing VM script's. Rant aside here is my SQF file titled "introscene.sqf": titleCut ["", "BLACK FADED", 999]; titleText ["Pre-Loading Objects, stablizing frame rate", "PLAIN"]; playMusic "music17" sleep 4; 0 = createDialog "IntroCard"; titlecut [" ","BLACK IN",2]; _camera = "camera" camcreate [0,0,0]; _camera cameraeffect ["internal","back"]; _angle = 0; _camera camSetpos [4439.47,4654.71,37.0427]; _camera camSettarget [4444.59,4517.27,19.0443]; _camera camCommit 0; while {_angle < 360} do { _angle = _angle + 1; _camera camSetRelPos [10*cos(_angle),10*sin(_angle),4]; _camera camCommit 0.1; sleep 10; _camera camSetpos [4236.59,6745.48,55.1633]; _camera camSettarget [4173.15,6814.03,16.4087]; _camera camCommit 0; while {_angle < 360} do { _angle = _angle + 1; _camera camSetRelPos [10*cos(_angle),10*sin(_angle),4]; _camera camCommit 0.1; sleep 10; closeDialog 2; camDestroy _camera; }; I have this as my init Field: player execVM "introscene.sqf"; I have CUP terrains installed which i think has changed the coding language. just need at Init command that will Behave like a execVM command for CUP. I keep getting a generic error for the sleep commands.