Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About IndigoFox

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Sorry to comment on such an old post, but info on this topic is very hard to find :) I've been working on a 2D AAR mod called OCAP and am very interested in branching into TacView as a 3D alternative. The biggest challenge has been converting Arma coordinates into an effective world-scale Lat/Lng for this pursuit. With a simplified CRS system for the 2D playback, we haven't needed to do such mapping, but because TacView uses real-world positions, it's a requirement. Exporting terrains to map can work, as their configs often include (rough) latitude and longitude references. I've already experimented with generating in-game terrains into TacView overlay tiles, haven't played with actual height mapping yet. But I'd be very interested in how you were able to translate in-game cartesian X/Y coordinates to spherical world space. There are a lot of potential applications for doing so.