And what if I want to add a uniform to my addon ?
Do I have to add (that I will modificate later) :
/// Uniform config ///
class cfgWeapons
{
class UniformItem;
class U_B_soldier_new: Uniform_Base
{
author = "Splendid Modder";
scope = 2;
displayName = "New Uniform";
picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\A3\Characters_F_New\BLUFOR\Data\b_soldier_new.paa"};
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = B_soldier_new;
containerClass = Supply40;
mass = 40;
};
};
};
Can I also remove the CfgWeapons and put it from UniformItem to its end inside my last CfgWeapons?
Or is it a CfgVehicles for the uniform ?