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Cyb3rH4ck3r

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About Cyb3rH4ck3r

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  1. I tried using the DEBUG parameter but it didn't return anything, instead I went to the parameters tab of the launcher and ticked "Show script errors". When I opened my test scenario it told me straight away that I needed to copy the Gaia folder into the mission folder. After doing this everything worked perfectly. Is this intentional? as reading through the installation instructions it does not mention that you need to do this to get the scripts to work, all I gleam from the instructions is that you need to copy the jebus folder and description.ext. Either way thanks for the quick reply to my original post.
  2. Hey, I'm having an issue. The actual respawn function itself works fine, I spawn a small group of units, kill them and they will respawn in the position I placed them when using the editor. However when I try to use any of the other parameters like LIVES they don't seem to have an effect at all. For example I tried setting the minimum number of times the group would respawn to 1 and the maximum to 2 and they ended up still just respawning indefinitely. I am not getting any errors from the game and I have checked the syntax against the provided examples. I have also tried to use the RESPAWNMARKERS function and the DELAY function, neither had an effect and the units just respawned where they were placed or respawned within the default time. As an example I have just placed this into the init section of the Group 0 = [this, "LIVES=", [1,2]] spawn jebus_fnc_main; even though I have told the game to spawn the group between 1 and 2 times they have respawned 5 times. I'd be really grateful if you could help me look into this but I do understand that its quite an old project now and you might have other stuff to do.
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