Mr. Rombik
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Hello! Faced a problem how to solve? Help please "error: file paths must\be\lower\case Failed. View->output logs for Sevastopol\SS SS.pbo not produced due to error(s) Job(s) completed in 2secs on Sat Dec 12 03:07:45 2020" View Output: " a3\plants_f\tree\t_pinuss2s_b_f.p3d ‘Є®ЇЁа®ў ® д ©«®ў: 1. a3\plants_f\tree\t_pinuss1s_f.p3d ‘Є®ЇЁа®ў ® д ©«®ў: 1. a3\plants_f\tree\t_poplar2f_dead_f.p3d ‘Є®ЇЁа®ў ® д ©«®ў: 1. a3\plants_f\tree\t_pinuss2s_f.p3d ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\$PBOPREFIX$ ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\config.bin ‘Є®ЇЁа®ў ® д ©«®ў: 1. "rapify -PenW "Sevastopol\SS\config.cpp" "P:\temp\Sevastopol\SS\config.bin"" rapify Version 1.85, Dll 7.89 "config.cpp" Output is to P:\temp\Sevastopol\SS\config.bin class CfgPatches { class ss_main { name = "SS - Map Files"; author = "Rombik"; requiredVersion = 1.60; requiredAddons[] = {"A3_Data_F"}; units[] = {}; weapons[] = {}; }; }; <rebuilding units[]= and friends>...P:\temp\Sevastopol\SS\config.bin ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\M_000_000_lca.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\M_000_001_lca.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\M_001_000_lca.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\M_001_001_lca.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\N_000_000_nohq.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\N_000_001_nohq.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\N_001_000_nohq.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\N_001_001_nohq.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_L00_L01_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_L00_L01_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_L00_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_L00_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_L00_N_L03_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_L00_N_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_N_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_N_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_N_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_N_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-000_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_N_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-000_N_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_N_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-001_L00_L01_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-001_L00_L01_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-001_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-001_L00_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-001_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-001_L00_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-001_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-001_L00_N_L03_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-001_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-001_L00_N_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_000-001_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_N_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_000-001_N_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_N_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_000_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_000_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={0.03125,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_000_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_L00_L01_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_L00_L01_L03_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_L00_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_L00_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_L00_N_L03_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_L00_N_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_N_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_N_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_N_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_N_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-000_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_N_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-000_N_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_N_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_000_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_000_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,1.03125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_000_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-001_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-001_L00_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-001_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-001_L00_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-001_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-001_L00_N_L03_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-001_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-001_L00_N_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture="Sevastopol\SS\data\ss_beach_nopx.paa"; texGen=1; }; class Stage4 { texture="Sevastopol\SS\data\ss_beach_co.paa"; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-001_N_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_N_L01_N_N.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-001_N_L01_N_N.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_N_L01_N_N.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture="Sevastopol\SS\data\ss_grass_nopx.paa"; texGen=1; }; class Stage6 { texture="Sevastopol\SS\data\ss_grass_co.paa"; texGen=2; }; class Stage7 { texture=""; texGen=1; }; class Stage8 { texture=""; texGen=2; }; class Stage9 { texture=""; texGen=1; }; class Stage10 { texture=""; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_001_nohq.png"; texGen=3; }; "rapify -PenW "Sevastopol\SS\data\layers\P_001-001_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_N_N_L03_L04.rvmat"" rapify Version 1.85, Dll 7.89 "P_001-001_N_N_L03_L04.rvmat" Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_N_N_L03_L04.rvmat ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="sevastopol\ss\data\layers\s_001_001_lco.png"; texGen=3; }; class Stage1 { texture="sevastopol\ss\data\layers\m_001_001_lca.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.0010279606,0,0}; up[]={0,0,0.0010279606}; dir[]={0,-0.0010279606,0}; pos[]={-0.90625006,0.093749985,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; PixelShaderID="TerrainSNX"; VertexShaderID="Terrain"; class Stage2 { texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; texGen=0; }; class Stage3 { texture=""; texGen=1; }; class Stage4 { texture=""; texGen=2; }; class Stage5 { texture=""; texGen=1; }; class Stage6 { texture=""; texGen=2; }; class Stage7 { texture="Sevastopol\SS\data\ss_mud_nopx.paa"; texGen=1; }; class Stage8 { texture="Sevastopol\SS\data\ss_mud_co.paa"; texGen=2; }; class Stage9 { texture="Sevastopol\SS\data\ss_rock_nopx.paa"; texGen=1; }; class Stage10 { texture="Sevastopol\SS\data\ss_rock_co.paa"; texGen=2; }; class Stage14 { texture="sevastopol\ss\data\layers\n_001_001_nohq.png"; texGen=3; }; Sevastopol\SS\data\layers\S_000_000_lco.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\S_000_001_lco.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\S_001_000_lco.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\layers\S_001_001_lco.paa ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\roads\roads.dbf ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\roads\roads.prj ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\roads\roads.shp ‘Є®ЇЁа®ў ® д ©«®ў: 1. Sevastopol\SS\data\roads\roads.shx ‘Є®ЇЁа®ў ® д ©«®ў: 1. "RoadsLib.cfg has errors""