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ApacheKoizuma

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About ApacheKoizuma

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  1. ApacheKoizuma

    a

    a
  2. ApacheKoizuma

    Ravage

    Has anyone had issues with Ambient AI not adhering to safe zones? I have a 500m safe zone for West and to delete enemies around an area yet renegades and Opfor come around and enter within 500 meters. Same thing with zombies too, but I fixed that by bumping up the minimum spawn distnce a bit.
  3. ApacheKoizuma

    Ravage

    Yeah I had to do a lot of digging around and fixing up settings. I finally did get it all working as you've said! But, of course, I haven't enabled Survival systems (hunger/thirst/rads) because they don't affect ACE medical. And I'm running a unit that uses Ravage as well as VA and some other mods. Basically post apoc milsim and everything strangely works really well together! I've haven't got into any hitches or problems with it so far aside from not being able to use Survival systems which isn't too important anyways. Thanks a bunch for the reply, mate!
  4. ApacheKoizuma

    Ravage

    I appreciate the reply man! As it goes for me, all I need personally is spawned in enemies from Ravage to be compatible with Ace medical. The primary issue I've been faced with is that the Zombies that spawn in do not deal damage to Ace, but rather Ravage health. It *should* work but it doesn't seem it is. I do not use the survival system (hunger, thirst) so if that's impossible to do then that's perfectly fine. All I really need is Ace Medical compatibility with Ravage dynamically spawned in enemies. I'm gonna mess around with it a bunch more right now and see if its something to do with the way I've been setting up things. Again, thank you for the reply and for taking another look! Also, other survival systems I've used over time gave stamina, weapon sway, and movement speed penalties to lack of satiation rather than direct damage to health. One that I used was compatible with Ace which would knock you out randomly if you were not satiated or quenched. So that could be implemented for Ace support instead of it doing a bandageable damage type to the body (which wouldn't make sense anyways). I hope you find some feasible results!
  5. ApacheKoizuma

    Ravage

    Is there any chance of possible Ace Compatibility to allow use of Ace Medical as well as the usage of the Ace Tool Kit instead of Ravage's? I'm trying to run a unit utilizing both Ravage and Vandeanson's Apocalypse. I'm desperate for it as I have everything perfectly setup except for this one thing! I'm having to use Zombies & Demons with its own Ace Compat but of course I don't get dynamic spawns with Z&D or full integration. It would be so appreciated if this could happen! Apologies if this has been asked before. Thank you. and thank you for creating such an excellent mod!
  6. ApacheKoizuma

    please delete

    please delete this thread thank you
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