DiaZ35
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I made a script for a custom Loadout using this guide unfortunately, I had to do something wrong, because such an error crashes on the map. https://imgur.com/a/nWo0Ce6 Brak means missing. //OP _null = [] execVM "SA_AdvancedSlingLoading\functions\fn_advancedSlingLoadingInit.sqf"; _null = [] execVM "SA_AdvancedTowing\functions\fn_advancedTowingInit.sqf"; [independent, "CivSurvivalist"] call BIS_fnc_addRespawnInventory; [independent, "CivParamedic"] call BIS_fnc_addRespawnInventory; [independent, "CivMechanic"] call BIS_fnc_addRespawnInventory; [independent, "CivScientist"] call BIS_fnc_addRespawnInventory; [independent, "CivScout"] call BIS_fnc_addRespawnInventory; [independent, "CivAthlete"] call BIS_fnc_addRespawnInventory; [independent, "CivBandit"] call BIS_fnc_addRespawnInventory; [independent, "CivPolitician"] call BIS_fnc_addRespawnInventory; edit1. No matter, I was able to fix it by some miracle, I copied invisible signs.
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How I can make this script a loop?
DiaZ35 replied to DiaZ35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a new question. Is it possible to set several songs in this script that will loop? -
How I can make this script a loop?
DiaZ35 replied to DiaZ35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, I actually got a crash to my desktop a few times, but then I managed to start this up to experience this bug. Thanks a lot for your help. -
How I can make this script a loop?
DiaZ35 replied to DiaZ35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi https://imgur.com/GQm6CGM -
How I can make this script a loop?
DiaZ35 replied to DiaZ35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@johnnyboy When I apply this script to a radio, the music is very loud and plays several songs at once and the music does not loop. -
How I can make this script a loop?
DiaZ35 replied to DiaZ35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot -
As, tite says. How I can easly make this script a loop? playSound3D ["a3\music_f_mark\music\leadtrack01_f_mark.ogg", r1, false, getPos r1, 10, 1, 50];
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[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, this script doesn't use your side missions script and is made by someone else, but it does use HG_fnc_addOrSubCash; and HG_fnc_addOrSubXP; which actually work and give the player and his team money and exp, this is what I would like to achieve in your script, but I don't know how I could implement it for your script -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found a working bounty hunt mission that gives money and exp, but I don't know how I can implement this function in your script. Can you help me with that? https://pastebin.com/A24iaQXz https://pastebin.com/yyJBRVLy -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunately it does not work ;c -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot, I will test and tell if it works -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://github.com/Ppgtjmad/SimpleShops/wiki/Useful-Functions -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found this on script wiki But _unit and _completers doesn't work -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im runing this scirpt on the host. I guess so -
[RELEASE] Side missions script
DiaZ35 replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Look https://pastebin.com/prsX6G2c