Frostello
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CfgRespawnInventory not working properly??
Frostello posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi all, I've been working on a mission description.ext file and I'm at the stage of using CfgRespawnInventory for player loadouts. Now I know in all likelihood it's an issue on my end, however, I've noticed that whatever I set as a loadout through CfgRespawnInventory, the loadout isn't being picked up by the relevant function. At first, I figured it was a formatting issue on my end, but even using the examples on the Description.ext and addRespawnInventory command pages doesn't work. In this case, I had [west, "bluCom"] call BIS_fnc_addRespawnInventory in the mission Init.sqf to test if it worked. But like I said, this yielded no results. I kept receiving the same error, which was the function saying that bluCom wasn't in cfgRespawnInventories. "Does anyone have any suggestions for me? Sorry if this is a stupid question or anything, I just can't see where I've gone wrong, especially when not even the examples worked. Thanks for any help! -
CfgRespawnInventory not working properly??
Frostello replied to Frostello's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for your help zikofrap, turns out it was a combination of formatting issues (with other loadouts) plus I realised that I didn't spell description properly in the filename. CfgRespawnInventories does work, I just can't spell. -
Defining Configs in description.ext
Frostello replied to sprucewaine's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Forgive me for the dumb question that's possibly been answered/unrelated to the post, but I've been trying to create a script in my mission that renames weapons, vehicles and equipment like how ACE does. Also want to change some stats for some items (looking at the CSAT fatigues specifically). Would this be done via the call and compile commands or by some other approach? I'm not using CBA or any other mods so that the mission file itself has no dependencies.- 16 replies
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Sector Control module created marker names?
Frostello replied to groshnak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know this thread was for addressing the map markers, but on the topic of changing sector control functions, how would one proceed with organising the tasks for it? I was trying to sort things so each sector task was sorted into primary objectives parent ID, as opposed to being separate when my secondary objectives are organised in such a manner. On another note, is it possible to remove the sector control briefing tab too?