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About TheArcticButteredSloth

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  1. TheArcticButteredSloth


    This mod is great, really adds to immersion! I saw you can enable it on players via init, but would you conider adding the option to toggle this on/off for players to the addon options menu? Thanks again for making this!
  2. TheArcticButteredSloth


    This looks promising! Will definitely be keeping an eye out for this mod, seems like it'll add a much needed feature to the game without being too intrusive.
  3. TheArcticButteredSloth

    CBA - Community Base Addons - ARMA 3

    Hello! I posted an error on the BI tracker and r/armadev, but I was encouraged to kick things off to you lovely folks to see if anyone has a workaround or see if I'm missing something. When I used the hide object module in the editor to hide a building on Altis and placed a building from Livonia (I've tested with simulation enabled or disabled) in its place, the AI would often walk through the walls or would not attempt to garrison the newly placed building if given a garrison waypoint. However, if I moved the Livonian building a few meters back, away from the hide objects module, the AI had no trouble garrisoning it. My current theory is that AI still recognize hidden building's pathing as the hide terrain objects module only makes the model invisible and disables collision. Does anyone know how to outright delete a map object rather than just hide it or know how to get the AI to ignore hidden building pathing? I'm currently using the most recent version of Arma Dev Branch and the most recent version of CBA. Thanks for this fantastic mod and let me know if you have any suggestions!