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ScubaRoomba

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  1. No progress. I've been going through the stickied tutorials all day, reading documentation, watching Youtube tutorials, but I've not been able to make any progress. The mission file that I have right now is the exact same file I started with yesterday morning. Nothing that I have learned today, or yesterday, has been helpful, except that "_this" is how you pass arguments to functions, how to call functions, and how to navigate the Wiki (tutorials were helpful there). Unfortunately, none of this has quite been relevant to what I am trying to accomplish. I decided to start at the simplest level that I could think of: using a script to increase the support limit of the user that walks into a trigger. I imagine this could be eventually added as a purchase button later. I cannot figure out a single step to doing this. I have no idea how to reference the player stepping in the trigger, I do not know how to reference their specific requestor module (I gave each player their own), I do not know how to modify the request limit attribute of the requestor module using a script, I do not know how to specify which virtual vehicle options become available (scorcher or mortar) - do I need to place separate artillery provider modules? Even if I do, how do I reference them? When I assign a variable to a unit or module, are those variables global or do they follow the same "_" localization pattern in the scripts? Do I just give infinite artillery calls and cycle between activated and deactivated conditions? I have so many questions, and it seems to be excruciatingly difficult to make any progress. I cannot even break this down into pseudo code because I have no idea if what I am trying to do is even possible, and if it is, how to go about solving it. Is there a Discord or something that I can join to talk to mission makers? Should I be posting these questions somewhere else?
  2. I have found the Warlords exists on the workshop, and with the help of Gunter's tutorial, I should be able to begin making more progress, though I still stand by my original questions about modifying official modules, though I can avoid this exact question for now. Edit: After quite a bit of looking and testing, I see that the workshop version was never updated to the official release version, so I am kind of back to the first questions.
  3. It's a bit intimidating creating this post as I am sure this has been asked before, but perhaps my search-fu isn't quite up to the task as I did not find it. There are features and ideas that I would like to add to the Warlords game-mode, things that, after reading through the documentation, does not appear to be editable. I managed to find all of the functions and work that goes into the Warlords modules .pbo file, but it is a bit much to digest. I've a fair amount of C++ experience, though, and I think I can start to break it down and figure out how to edit it. I'll break this down into a few questions. I have no intention of plagiarizing anything, and so I will be providing credit anywhere it is due. Is this acceptable? Is there an ethic if I ever decide to post to the workshop? Is there a way that I can just copy all of the Warlords functions and code base into my own, custom module that I can work out of without modifying the original? Is this even necessary? Is there a way I can add to and modify the code without butchering the original? Can I just #include the functions I want and rewrite the ones I want to change? Are there any hurdles I should be looking out for? I've never done anything at this level in Arma. My specific ideas: I'm not asking for anybody to make this mission for me, I am willing to do the work, I would just like to ask for some guidance from our seasoned mission creators. Thanks, y'all.
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