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GougedKirby522

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Everything posted by GougedKirby522

  1. if (hasInterface) then { _spawn_pos = ["respawn_west", "respawn_west_1", "respawn_west_2", "respawn_west_3", "respawn_west_4"] call BIS_fnc_selectRandom; waitUntil {!isnull player}; player setPos (getMarkerPos _spawn_pos); }; Works in singleplayer but not in multiplayer
  2. In the init.sqf n line 178 which has {_x call BIS_corpseRemoval} forEach units _newGrp;
  3. I got '...aramsArray select 0); if ((paramsArray ¦#¦select 1) > 0) then { [WEST, (paramsArra...' ERROR Zero divisor private _spawn...' Error missing init.sqf line 178
  4. Add this to initplayerLocal.sqf
  5. Script doesn't work either with player or alpha1, script is in correct file structure
  6. Do i need to insert the unit's name instead of _newunit
  7. Doesn't load the script? Tried playing the map doesnt work
  8. How do i edit initplayerlocal.sqf
  9. Error Generic error in expression
  10. So replace any instance of player with null
  11. Came back with error in multiplayer rip
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