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Dag1355

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About Dag1355

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  1. I followed through on your questions. After running through the server a dew times it turned out there was a CBA miss match between the server and clients. That seems to be the root of the problem. Thanks very much for the quick response. Excellent mod!
  2. @diwako Thanks in advance for any response. Would you have any idea why in MP testing on a dedicated server the anomalies register on the detector, I get the warning tone etc when nearby but the visual and damage effects for the anomaly do not appear for clients? Cheers.
  3. Dag1355

    Ravage

    Hi all, new to the forums and new to the mod. @Haleks or anybody else who might be able to help. Thanks in advance for any response. I'm having a small issue regarding zombie Audible and Visual detection settings on a dedicated server. I have both set to 1 in the Ambient Zombies module. In single player testing the zombies react very well to gun shots and move toward the sound from a considerable distance. However, once the mission is hosted on a dedicated server the Zombies often do no react to gun fire within even a few meters of them and seem to struggle to 'see' players that are more than 50m away. Often they will simply stand there even while bullets fly past them. Any ideas? Cheers.
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