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ssk001991

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Everything posted by ssk001991

  1. I overreacted and my apologies. My mood gets unstable at time. Admins please lock this thread.
  2. ssk001991

    Vigor Zombies

    Zombies dose not fit the theme of this game. May I suggest that you try Day Z. That game will be up your alley.
  3. ssk001991

    Not fussed but would be great...

    Or at least being able to disassemble a weapon to parts and then put it back together when you get back to your base.
  4. ssk001991

    MP5 SD is not worthy of gold rarity.

    Maybe worth purple, definitely blue at the least. Reducing the recoil by about a third seems appropriate to make it worth a gold.
  5. Too inaccurate. I can get more kills with the Tommy. Either buff or change rarity to white.
  6. ssk001991

    MP5 SD is not worthy of gold rarity.

    Eh, I guess I change my mind. I just went on a killing spree with the MP5 so maybe I just needed to learn it's recoil pattern. Still, it kicks too much for a 9mm. Just my opinion.
  7. ssk001991

    Signal...I maybe the only one?

    Or maybe only let you use it once per encounter.
  8. Instead of only just having head, torso, and limb hits it would be neat to have other unique hit zones such as the heart, lungs, and other vital organs in the torso because in real life all chest shots aren't equal. Some would kill you dead, others would leave you really messed up but still alive, and if it only skims you or misses everything important will just give you a flesh wound. Consider separating the limb hitboxes into 3 zones for example (Upper legs, lower legs, feet) and (Upper arms, lower arms, and hands). Possibly add potential crippling debuffs that come with being hit in a certain location. Like walking with a limp and slower movement speed with leg shots or making it more difficult to aim effectively if hit in the arm. If you get hit in the chest make it to where you might lose health slowly over time. If you somehow survive a headshot perhaps you get double vision. Include a way to fix all these debuffs like using splints for broken leg or arm, chest seals for chest wound, etc. Maybe it would give players a reason to back off after being hit instead of shooting it out to the death like most other run of the mill shooters.
  9. I don't know why a rifle can't punch through thin wood surfaces and hit someone behind it in this game. I have shot at players behind a window and the wood bars that separate each window pane stop bullets when most handguns and all rifles would blow right through that in real life. Maybe add penetration but with reduced damage.
  10. ssk001991

    Improve the knife combat.

    Maybe the kinfes should get 2 separate attacks, slash (light attack) and stab (heavy attack).
  11. ssk001991

    remove team killing from 5v5 elimination

    Maybe add vote to kick or the ability to watch a replay of a teamkill and decide if you want to forgive or kick. No point in waiting till they teamkill 3 times if you catch them doing it on purpose the first time.
  12. ssk001991

    Increase of daily challenges

    Add the possibility of re-rolling challenges if you get one you don't like.
  13. I don't care how badly someone performs, they should still earn xp no matter what. Even if they didn't score a single kill. It really should just be 1,000 for losing and 2,000 for winning regardless of score. Giving no xp is only going to cause rage quitting if players aren't given something just for sticking in. Make it right, make it fair.
  14. ssk001991

    ideas for new weapons

    I thought of new loadout weapons you can add. Beretta 92FS handgun, Desert Eagle (with .50 AE rounds), M870 shotgun, 44. Mag, MP40, BAR, KAR 98, STG 44, M1 Grand, SPAS 12 shotgun, TEC-9 pistol, mini 14 rifle. I know this game takes place in 1991 so if a few of these weapons are a little newer I am sorry, I really don't have too much knowledge on the dates some of these weapons were actually created aside from the WW-II era ones.
  15. ssk001991

    Carrying abilities

    How about using resources to build a working truck in the base improvements menu? You can take your truck into a encounter (not to drive around) but to stage at a map exit point of your choosing so you can load up additional loot when you max out your backpack. The flatbed truck can store several backpacks worth of loot and you can run back for more loot after emptying the contents of your backpack into the truck. Once your ready to leave you take the truck with all the loot home. Building the truck should cost fuel, metal parts, wire, electronics, glass, and possibly nails. Each upgrade for the truck should enable it to carry an additional backpack's worth of loot (one whole page) and the inventory should be displayed in pages as too not take up too much room on screen. With the addition of iodine tablets your should have enough time in a encounter to collect that much loot without dying to radiation. Just a thought.
  16. Daily weapons, ammo, and consumables packages should be provided for the players that aren't that good to better level the playing field or handicaps should be given. Yes I am salty. I am sick of playing with all the sweaty boys. Or matches with less players in the lobby so the odds of running into one is less. That or strict skill based matchmaking. I don't care if I have to wait over a hour to find a game, I just don't want sweats.
  17. ssk001991

    Hideout vs. Hideout

    The base degrade amount would be based of their wanted level. (The more you cause grief for other players in game the higher your wanted level). Keep in mind that the player would need to earn a wanted level by repeatedly killing other in game not for occasionally needing to kill someone in self defense. Your base cannot be raided if your not wanted. Basically if you get raided you probably deserved it anyway. It's kinda like the threat system when you kill 4 in a match except this system can carry over that status in between matches and has multiple levels and different actions increase wanted level more than other (ex: Killing an armed player that has shot at you first would earn you less "points/strikes" towards your next wanted level than killing an unarmed player which will get you wanted points much quicker) For example: Killing an unarmed opponent = +20 wanted points Killing an armed opponent = +5 wanted points Killing an armed opponent that has shot at you first (self defense) = +1 wanted points Killing a opponent unlikely to be a imminent threat (Ie, victim had only a kinfe and was shot from afar) = +10 wanted points. Finishing match without earning more than 5 wanted points = -5 Finishing match without committing a single crime = -15 wanted points Wanted level thresholds Not wanted = 0 - 19 points Level 1 = 20 - 39 points Level 2 = 40 to 59 points Level 3 = 60 to 79 points Level 4 = 80 to 99 points Level 5 (Manhunt) +100 points Wanted level raid loss penalties Level 1 = losing 15 common rarity weapons out of stash, losing 8 uncommon weapons out of stash, losing 5 rare weapons out of stash, losing 2 military grade weapons out of stash, lose 1 special weapons out of stash along with what they had on them when they died. Lose 10% of stash ammo, lose 10% of your materials and resources. Lose %10 of consumeables, All base upgrades demoted 2 levels. Level 2= common weapons (20) Uncommon weapons (12) Rare weapons (6) Military grade weapons (3) Special issue weapons (2) Loadout lost Ammo (15%) Materials (15%) Resources (15%) Consumables (15%) Base upgrades demoted 3 levels Level 3= common weapons (30) Uncommon weapons (20) Rare weapons (12) Military grade weapons (6) Special issue weapons (3) Loadout lost Ammo (25%) Materials (25%) Resources (25%) Consumables (25%) Base upgrades demoted 5 levels Level 4= common weapons (50) Uncommon weapons (30) Rare weapons (20) Military grade weapons (10) Special issue weapons (5) Loadout lost Ammo (35%) Materials (35%) Resources (35%) Consumables (35%) Base upgrades demoted 7 levels Level 5 (Manhunt) = common weapons (75) Uncommon weapons (50) Rare weapons (30) Military grade weapons (20) Special issue weapons (10) Loadout lost Ammo (50%) Materials (50%) Resources (50%) Consumables (50%) Base and all upgrades for it are reset to level 1. ***Note**** In order for someone to climb to Manhunt status they would have had to be a EXTREMELY aggressive player that regularly engages in bandit behavior. The level 5 penalty is excessively harsh for that reason. Levels 4 and 3 are also a big step up from levels 2 and 1 for a reason. Level 3 should be where the line is drawn to divide the minor offenders and the major one. Sorry if this wall of text was hard to read and understand. Also this is just my initial idea about this system. I am aware that the way it's set up may not be the best way to set it up and in might need a bit of tweaking to make it work better. This is a good place to start though.
  18. ssk001991

    PM pistol mid range tips.

    I think I discovered something big on the shooting range today with the pm. If you aim at the scarecrows at mid range just at the bottom of the huge hill (not up on the hill) and watch where your shots actually hit you'll notice that it kicks up and to the right quite a bit even when pacing your shots. But what I noticed is that if you aim at the left side of their lower torso from your perspective (about where a persons lower ribs would be in real life) when you shoot in will kick up and to the right and hits the head fairly often. It's not 100% consistent but it happened enough that I think I am on to something. Will do more testing and I will start testing long range soon then post a update if I find any more tricks.
  19. ssk001991

    PM pistol mid range tips.

    Yeah, generally rifles are a better choice but if you wanted to conserve more weapons and materials pistols are a option for that purpose as they are cheap to craft and if your good with them you can still get kills and then just loot rifles off your victims.
  20. I know this looks bad for my first post, I am not a troll but just p*ssed. This game makes me toxic and is not good for my mental health due to loosing loot for stupid reasons. (Ie, campers, exit campers, hit flinch gives opponent lucky headshot, teamed up on, hit detection is terrible, etc) I want a mode for this game that strips all survival elements out so there isn't loot to be lost or gained. You just select your loadout and go in there for pvp only. Basically normal deathmatch. Yes I am salty and no don't tell me to just go play CoD. That game is unrealistic because headshots don't instant kill and it too arcade like. I am about to give up on this game because it makes me rage so hard.
  21. I just recently got level 50 on BP. Still get on though because I have some base improvements I need to build and blueprints to collect.
  22. ssk001991

    PM pistol mid range tips.

    Ah, with that plate you have to shoot it at it's 9 o clock postion if it were a face of a clock. (Left side)
  23. I got a update for you guys. At least I finished on a positive note yesterday. I completed my 3 daily challenges just in the nick of time to get 3 new ones. Sorry that I got tilted yesterday, I shouldn't be spewing my drama everywhere. My apologies. Don't get me wrong, I have my good days on this game where I "pop off" and score big. But the next day can be terrible or just average. It's all kind of a dice roll with me. I am sure you guys might have figured that yesterday was one of my bad days. Anyways, sorry you all. Today just might be a little better.
  24. The MGV (The 22. Lr Submachine gun) also is incapable of a 1 tap headshot. It's 2 like the pm.
  25. Wow, that's top notch customer service right there. In case nobody can tell, I was being sarcastic.
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