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Everything posted by Andrew Gallway
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Could the devs add assist XP and maybe a stat tracker??
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Yeah I get it I'm just throwing a suggestion out for the future
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Matthew nailed it honestly. Was wondering if assists could be rewarded with xp in the future. Just like when you've exfilled and are reading the end game report and it tells you how much xp you got for kills, going threat, materials looted, etc. Your teammates putting a shot or two into the enemy that you're sparring with is a huge help and it seems like something that should be rewarded. 🍅🍅
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Any plans to improve the ping system? Can you put them on a timer so they don't just permanently stay in the way.
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Yeah it would only be available for solo queues though because you have a specific color for team play
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The enemy ping disappears but the regular pings stay and they block the view. Maybe an opacity option so you can see through them.
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Could we get the decoy reworked to sound like an actual firefight. It's very easy to distinguish a decoy from an actual gunfight. It could also use a variety of sounds instead of playing the same loop for each decoy you put down.
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I know man but one can hope 🤣
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I'm sure it will be addressed. My buddy was playing and he couldn't heal or switch his weapons. Just some bugs that need to worked out.
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What do you mean exactly? Like the game glitches and you can't heal?
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Just had a thought for the barebones playlist if you guys plan on making it happen. Could the match time be increased as well. I've been introducing people to the game and I hear them say they wish the encounters lasted longer. Btw I can't wait for the new map to be available as an encounter, very nice addition to the game 🍅🍅
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Devs should consider adding a competitive mode where certain guns and equipment are restricted. Stamina could run out faster or run speed could be reduced by 10-15% slower.
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Could we get the decoy reworked to sound like an actual firefight. It's very easy to distinguish a decoy from an actual gunfight. It could also use a variety of sounds instead of playing the same loop for each decoy you put down.
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Just a thought to get use out of the survivors you send food to. Maybe you could send them on resource missions using your own fuel stockpile to scavenge for different materials on the encounter maps. Each map could be rich in its own materials. For example, you could send them to batterie draug for electronics and fuel because of all the military equipment left behind and the old bunkers. You could get materials from these places as well and even have a chance of getting a few weapons and equipment. There could be some strategy to it as well. Maybe some areas are high risk due to radiation or it could be a hostile area. You could send them in with weapons from your stash and equipment to better their odds. If anyone wants to add on to this idea, feel free.
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I'm just trying to throw ideas out that people will add onto and give feedback. I would like to see more features added to the shelter aspect of the game, something that gives it more purpose.
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Forums seem to glitch out and the text box gets bigger and bigger the longer I try write something out. If you guys could look into it that would be great.
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Thanks. My friend and I love this game but the recent updates have kind of steered us away. I will continue to support this game and the devs but, I'm hoping for a more barebones type of game type like the classic vigor used to be. 🍅🍅
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Since some items and guns take half a day to craft, there should be an option to cancel it in case you accidently put something in the queue to craft.
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Who here in the forums votes that they scrap vigor and remake it into a better version (Outlanders)
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Option to cancel crafting
Andrew Gallway replied to Andrew Gallway's topic in Suggestions & Feedback
I hear you man, always thinking about the little things that could improve this game. They should hire me 🤣 -
Grind is awful, goodbye Vigor :(
Andrew Gallway replied to GimbleFIN_'s topic in Suggestions & Feedback
Personally, I don't like the way this game is heading anymore. The adrenaline shot was kind of a slap in the face as well. Was hoping it was going in the direction of being a slower paced, harcore looters shooter. Unfortunately now we have people just rushing around with no thought, zig zapping and drop shotting. Even though you can still kill them it takes away from the immersion. Bohemia has other games with leg physics that slow your movement, too bad to see them not be implemented into this game. -
Since some items and guns take half a day to craft, there should be an option to cancel it in case you accidently put something in the queue to craft.
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Its time for a new vigor type game. Something thats seriously badass and taken seriously with a hard-core survival aspect to it. I love this game because of what it could be. The idea is amazing, but its currently very goofy and full of people wearing bunny ears with LMGs running and jumping around saying "HEEEY" and playing the air guitar "BOW, BOW, BOW BOOOOOWWAWAWAW!" Bohemia Interactive, this game could be so much more 🤙
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I feel like this game would benefit greatly from being torn down and rebuilt on a new gaming engine honestly. They did so many things right with the weapons and bullet physics but really butchered some of them unfortunately (pistols mostly). The movement i think should be totally reworked and slowed down to really bring out the survival aspect of the game. Too many people running around full sprint and zig zagging with lmgs. I fully support this game but it needs a lot of work done in my opinion.
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Would be nice to be able to set your status to ready so you don't have to keep asking your team if they're ready or not. Even a green little check mark next to the players gamer picture would be perfect 👌