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Everything posted by Andrew Gallway
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What about a feature that allows you to use your heals on a teammate? Could be a pretty cool and simple idea.
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I had no idea. Good to know man, thanks!
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I love the current encounters in this game and the wide open valleys and mountains, but what about a close quarters combat map? A bunker with a series of tunnels and walkways thats just big enough for 12 outlanders could be fun.
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I love the current encounters in this game and the wide open valleys and mountains, but what about a close quarters combat map? A bunker with a series of tunnels and walkways thats just big enough for 12 outlanders could be fun.
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Could be cool to have binoculars 😎 Maybe it could ping an enemy you zoom in on or mark them for a short time for you and your team to see
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Could be cool to have binoculars 😎 Maybe it could ping an enemy you zoom in on or mark them for a short time for you and your team to see
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Full Map, Multi-Objective game type (feel free to add your ideas/thoughts)
Andrew Gallway posted a topic in General Discussion
I think this game would benefit from another objective game mode where there are two teams that either defend or attack an objective. Or even a multi objective game mode that would rotate or move across the whole map. For example, on brodalen bridges you could fight or defend the first objective (take the farm, take the gas station, etc.) Then second objective could be attack/defend the bridge. Then attack/defend a third objective. Idk just a thought. -
To beat the bush wackers, you must become a bush wacker.
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Custom Saved Outifts - could have outfits/gun skins saved that would match each individual map and would load onto your character while going into a specific encounter. Trading - passive area, where outlanders can trade guns/loot. Send friends food or loot using a similar system used to send food to the survivors at the shelter. Starvation - forces outlanders to bring food into encounters, making it easier to get food for newer players by looting dead outlanders. Shelter Area Exploration - adventure into the forest of the shelter where you could get attacked by wildlife (wolves, boars, bears, etc) giving you pelts to craft weapon skins/clothing and also food. Also giving you the chance to loot materials for your shelter. Just a couple ideas that could benefit the game. If anybody feels like adding onto the list feel free, there's no such thing as a bad idea.
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Imagine expanding on the area of the shelter and being able to go out into the wilderness. Having to avoid pockets of radiation, finding caves or abandoned cabins to avoid the harsh weather, hunting for food and pelts, etc. There could be areas you choose from (like in the pvp) that provide unique materials, whether it be different animals to hunt or better loot due to harsher weather. Honestly I would just love to see this game have a survival mode similar to DayZ but unique and still gives you that Vigor feel. Can’t wait to see where this game goes, thanks Bohemia for the badass game keep it up.
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I think it would be a cool idea to introduce wildlife into the game. Like the wolves you hear when you first enter some maps. Killing them would give you a souce of food and maybe a pelt that you could use to craft clothing that's specific to the animal. Just a thought
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Community ideas for the devs to think about!
Andrew Gallway replied to Bryon K Guenther's topic in Community creations
Maybe a personalized shelter that you can change the color paint, flag, etc. I also thought an introduction of wildlife would be a cool idea (like the wolves you always hear in the background) for a source or food or even pelts that would let you craft clothing with. A squad mode 3 or 4 players. Me and my friends talk about this game a lot, its a solid game that i cant seem to stop playing.