I put one AI unit on passenger seat in a vehicle in 3D editor, The AI is not in player's group. But when the mission start. The AI will change to the driver seat. I don't want the AI change seat !
Recently, I'm making a escape mission. The mission Successful condition is players drive the specific vehicle(a truck) and reach the escape area, that's easy to make. But the failure condition is so difficult to make. I want the mission failed when the vehicle(truck) be destroyed. I found the enemy AI never attack an empty vehicle. If players are not in the truck, AI will not attack the truck and the mission will be easy to completed. So I put one friend AI in the truck (passenger seat) and force this AI disable to move and disable simulation. But if this AI is in Players' group and the group leader can still order the AI to get off the truck by using radio(whatever the AI has radio) . If the friend AI is not in player's group, when the mission start the AI will change to the driver seat. How to solve it? Or do you know how to force AI attack empty vehicles? Thanks All!