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sneakyamr

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About sneakyamr

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  1. Hello I'm trying to make a custom WL assets list but when I try to add more units to my list then one it just gives me a error.
  2. sneakyamr

    New to scripting

    nope he said initPlayer.sqf I copy and paste exactly what he said to the post. @Smart Games unless that's what he meant.
  3. sneakyamr

    New to scripting

    the owner of the Mod said to try initPlayer.sqf and put a sleep 10; at the start. I did that too but still didnt work i feel like im missing something in the files or writing the lines wrong. Okay @razzored thanks ill take a look there too.
  4. sneakyamr

    New to scripting

    @pierremgi so put this [] spawn {waituntil {time >0}; dceTeleport = FALSE}; in the mission init.sqf? ?
  5. sneakyamr

    New to scripting

    Yeah I missed typed I meant the init.sqf. I got the myscript.sqf idea from YouTube video that was old as anything. I basically want to use that command line " dceTeleport = FALSE; " and have it execute globally. We use the Debug console and it worked but we are trying to find another way to just have it in the mission by default with out using the Debug Console to execute.
  6. Hello I'm just trying to figure out how i get this command a mod owner gave me to disable a function in his mod. we could always use the debug to execute it globally but I'm trying to find other ways I made the init.sqf and the myscripft.sqf but I'm not to sure what to put in. This is the command that I need to have execute at the start of the mission globally ---- dceTeleport=FALSE;
  7. Hello does anyone know how to mod a Villana arma Vehicle? I’m trying to make a mod where there a certain truck you can drive and there a option you can click and it will loot everything within 100 meter. If anyone played the mission overthrow they had it in it.
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