Jump to content

ToastedWARFACE

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Posts posted by ToastedWARFACE


  1. Haha, thanks, love it already!

    I've got a vehicle namned vehicle_start, when it hits a trigger, it has a set damage module that kills the engine. So I've written into its initilazation:
    if ((Vehicle_Start getHit "engine") < 0.5) == REPAIRSTATE;
    But I can't find an answer to what kind of number getHit outputs, if it's in whole numbers or if it's a decimal like I've assumed.. REPAIRSTATE is then used by a trigger to determine if vehicle_start has been repaired after the first set damage module has activated. All triggers are set to the vehicle, non-repeatable (nothing special).

    Thanks in advance!

×