Haha, thanks, love it already!
I've got a vehicle namned vehicle_start, when it hits a trigger, it has a set damage module that kills the engine. So I've written into its initilazation: if ((Vehicle_Start getHit "engine") < 0.5) == REPAIRSTATE;
But I can't find an answer to what kind of number getHit outputs, if it's in whole numbers or if it's a decimal like I've assumed.. REPAIRSTATE is then used by a trigger to determine if vehicle_start has been repaired after the first set damage module has activated. All triggers are set to the vehicle, non-repeatable (nothing special).
Thanks in advance!