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ToastedWARFACE

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About ToastedWARFACE

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  1. Haha, thanks, love it already! I've got a vehicle namned vehicle_start, when it hits a trigger, it has a set damage module that kills the engine. So I've written into its initilazation: if ((Vehicle_Start getHit "engine") < 0.5) == REPAIRSTATE; But I can't find an answer to what kind of number getHit outputs, if it's in whole numbers or if it's a decimal like I've assumed.. REPAIRSTATE is then used by a trigger to determine if vehicle_start has been repaired after the first set damage module has activated. All triggers are set to the vehicle, non-repeatable (nothing special). Thanks in advance!
  2. Hi, obligatory "I'm new to scripting". I've been trying to use the command getHit on a triggers Condition box to check the repair state of a vehicle but can't figure it out and can't get any search results that really help. Anyone willing to help me out?
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