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Mackov

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Posts posted by Mackov


  1. On 2/16/2020 at 3:35 PM, madrussian said:

    @Mackov

    I recall someone on Steam pointing out some hick-ups playing with ACE.  Seems like they had to die once at mission start to be able to do specific things (like re-enlisting fighters? or perhaps enlisting them to begin with?)  They talked like it was a minor annoyance, otherwise fine.  So I didn't worry about it too much at the time (b/c busy fixing other important bugs, etc).  Anyhow, feel free to playtest with ACE and report back anything you find, and I'll see what I can do.

     

    After playing some more times on different maps I concluded that fast-paced scenario like yours and ACE don't really click. It's much better on some long-term persistent scenarios or some hand-crafted zeus missions.

    If you would to do another scenario someday maybe you should consider doing something about defending your base and holding the line with similar supply system like you have here I think you would execute something like this masterfully 🙂

     

    As of C2 it seemingly plays along fine, it kinda messes up your HC map controlls and you can only throw orders to blue squares HC squads via the C2 menu. I hope you give this mod a chance and tell how you see this playing along as you are the expert on this mission after all 🙂

     

    Cheers and blesses

    • Like 1

  2. @Gemini can't wait for an update!

    I was thinking about a new feature, perhaps an scenario setup option menu choice.

    Could it be possible for tasks to be placed less randomly? Like in X km peremiter?

    I kinda grew tired of driving/flying the whole map to just deal with let's say an IED. Or perhaps maybe some incentive some further missions get extra credit and those near base have a little bit less.

    • Thanks 1

  3. Great mission kind sir!

    I have two questions:

     

    1) When you have ACE medical enabled it seems like medical center does nothing. I think that's because ACE damage system not being included in script. Is this done on purpose?

    2) Could we expect this mod ported on Livonia someday?

     

    Thanks

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