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BlackbirdSD

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Everything posted by BlackbirdSD

  1. Thanks for taking a look. You are obviously way beyond me for skills of making missions. I dont fully understand alot of what you are saying about the mods. I have never and will never be publishing any missions. I just play with 1 friend and we have a good time with it. What do you mean "a glance at your code instead of playing a scenario where nothing occurs, the player is stuck"? The mission itself works fine, you start in a chute and try to make your way to the other side of the map. What does "CBA is for your patrols, I guess, your bad." mean? Are you saying CBA and JSRS shouldnt be used? All you need to do to test this is open it in the editor and plop down a guy and see if your spotted. Of everything you mentioned, I didn't see you comment on whether or not you experienced my problem of AI not seeing each other or how to fix it. Thanks for taking a look.
  2. https://drive.google.com/file/d/14JtSCR4ve4y06QejsA_coSyOkVfBSmFk/view?usp=sharing Hope this works
  3. Thanks for the info very detailed. Did you have a chance to test my mission?
  4. Ive never exported the mission to MP before. Ive always just saved the mission then loaded it to play with my friend. Am I doing that wrong? What is the benefit of the PBO file? https://drive.google.com/file/d/14JtSCR4ve4y06QejsA_coSyOkVfBSmFk/view?usp=sharing
  5. I didnt know about the comment thing as I just hit export then pasted it into the init field. Ill remove that line. I only have that code for the leader of each group so the entire group stays together when randomly placed.
  6. I just did another test. I copied one of my custom groups from the Livonia mission then started a new scenario on a clean Livonia map and pasted that custom group down then I added myself as Blufor and another AI on my side and everyone saw each other and shot back and forth.
  7. I hope there is an easier way. But thank you
  8. I did this test within my mission and I put down 1 Civilian, 1 Nato, 1 Csat,1 Spetsnza and 1 FIA all beside each other and no one saw or shot at each other. All of them were default AI with nothing added.
  9. Each AI group I have has 1 "Scripted" trigger with this n the activation. [group this, getPos this, 2000] call BIS_fnc_taskPatrol;
  10. Ill give it a look but I clearly can see that the custom Opfor units do not see me or default Blufor units and the default Blufor units dont see the custom Opfor units. But the Default Opfor units, see me. I have copied and pasted the entire map on Altis and Malden but pasting it to Livonia causes this problem. Thanks
  11. How do I add the mission file here? Copy paste the whole thing in text?
  12. I tried your test on Livonia and it works fine. This is in the Init field of the custom units I made. Keep in mind that these same units work fine in Altis and Malden. _pos = [[[getPos this,2000]]] call BIS_fnc_randomPos; { _x setPos _pos; } forEach (units (group this)); comment "Exported from Arsenal by Shane"; comment "[!] UNIT MUST BE LOCAL [!]"; if (!local this) exitWith {}; comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment "Add weapons"; this addWeapon "arifle_CTAR_ghex_F"; this addPrimaryWeaponItem "optic_Hamr_khk_F"; this addPrimaryWeaponItem "30Rnd_580x42_Mag_F"; this addWeapon "hgun_ACPC2_F"; this addHandgunItem "9Rnd_45ACP_Mag"; comment "Add containers"; this forceAddUniform "U_I_G_resistanceLeader_F"; this addVest "V_TacChestrig_grn_F"; comment "Add items to containers"; this addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {this addItemToUniform "30Rnd_580x42_Mag_F";}; this addItemToVest "9Rnd_45ACP_Mag"; for "_i" from 1 to 3 do {this addItemToVest "SmokeShellBlue";}; for "_i" from 1 to 3 do {this addItemToVest "HandGrenade";}; for "_i" from 1 to 8 do {this addItemToVest "30Rnd_580x42_Mag_F";}; this addHeadgear "H_Beret_Colonel"; this addGoggles "G_Shades_Black"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "ItemWatch"; this linkItem "ItemRadio"; this linkItem "ItemGPS"; comment "Set identity"; [this,"GreekHead_A3_05","male05gre"] call BIS_fnc_setIdentity;
  13. Im not using independent. Thanks for the reply
  14. Am i the only one having this problem??
  15. I also pasted a complete working mission from a Malden map to Livonia and ai doesnt see each other. I am using custom made FIA units for half the map and standard spetsnaz groups for the other half. Seems like the Spetsnaz AI are seeing me. I just copied everything on my Livonia map and pasted it onto the Altis map and it works fine. Appears to be the map itself.
  16. If i remember correctly in Operation Flashpoint you used to have a choice to place men or objects randomly with rectangle or circle (like the trigger shape). This would be so useful to randomly place men or objects within a rectangle instead of a circle. Is this possible some how? Thanks
  17. That did what I want. This opens up a whole new world of possibilities for me. I can have many different start points exactly where I want them and they start at random. Thanks so much
  18. How do I randomly move an end point trigger for a multiplayer mission and have it show up on the map? Can the trigger move with an object like getpos? Currently I have a end trigger around a flag. I want the trigger and flag to move randomly and have the map display the location. Thanks
  19. BlackbirdSD

    Random group placement issue

    Yes that code worked. Thank you very much . I will use that going forward .
  20. If i choose an AI group lets say a sentry group of 2 then i click on the diamond simbol for that group and make a placement radius of 100, that group randomly appears within that 100m each time I load it. The problem is when I make a custom group, lets say an AT soldier and a Sniper then right click on the sniper and click "connect" then "Group to" and click the AT soldier, it puts the sniper in that group with the AT soldier as the lead but when I click on the diamond for that groups icon and select a placement radius of 100m, they never spawn anywhere but their start position. Am I grouping them wrong? Thanks
  21. BlackbirdSD

    Random group placement issue

    If I do the random placement for the leader then only he spawns in the radius and the rest of the group go looking for him. I have hundreds of AI on the map so i was hoping for an easy fix. So for the custom group try adding 2 AI down but not close to each other as for them to auto group then try to group them and see what happens. Thanks
  22. BlackbirdSD

    Random group placement issue

    The Icon for the group itself. Rotated square
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